tag:blogger.com,1999:blog-4066879660092469892.post3389798166205421433..comments2023-07-10T03:37:10.589-04:00Comments on One Duck's Opinion: How the true Zelda Wii should workPsychoDuckhttp://www.blogger.com/profile/16255352896243555444noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-4066879660092469892.post-11637983560854030602007-06-18T05:14:00.000-04:002007-06-18T05:14:00.000-04:00umm... 1 to 1 sword fighting is not possible... it...umm... 1 to 1 sword fighting is not possible... its not that the wii could not do that.. its just that you can swing a wii remote a hundred times faster than anyone could swing a mid evil sword and thus the player would get frustrated because Link would not be able to keep up without the game having to be extremely over exaggerated.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4066879660092469892.post-41953251811243106062007-06-07T18:24:00.000-04:002007-06-07T18:24:00.000-04:00"So u wud need like 10 yrs of martial arts trainin..."So u wud need like 10 yrs of martial arts training to fight competently in teh zelda wii? Yup."<BR/><BR/>Not true, Monsieur Anonymous. This was a common misconception around the time the Wiimote was first revealed, and I will say what they said then, full, exaggerated movements are not necessary. Fun? Perhaps. But unnecessary.<BR/><BR/>Also, I did mention there would be a more conventional control scheme as well, for those less capable.<BR/><BR/>The Duck Has Spoken.PsychoDuckhttps://www.blogger.com/profile/16255352896243555444noreply@blogger.comtag:blogger.com,1999:blog-4066879660092469892.post-571839143250456502007-06-07T17:58:00.000-04:002007-06-07T17:58:00.000-04:00So u wud need like 10 yrs of martial arts training...So u wud need like 10 yrs of martial arts training to fight competently in teh zelda wii? Yup.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4066879660092469892.post-89527360281846027812007-06-06T18:23:00.000-04:002007-06-06T18:23:00.000-04:00Your control ideas are interesting...but I think i...Your control ideas are interesting...but I think instead of setting out to make sure that every single element of the game uses motion-control, I think it's more important that core important (control) elements of Zelda are handled well within the game.<BR/><BR/>It is for this reason that I believe the Wii Remote should act as sword, and the Nunchuk should act as shield. Other weapons and items should also have nicely designed control schemes.<BR/><BR/>My prediction for the first true Wii Zelda is that it will be completely unlike any other Zelda to date. I personally believe it will take an approach either like Phantom Hourglass's, where traditional Zelda gameplay is mixed with newer elements and an entirely new control scheme, or it will be something entirely different and unexpected. Either type of design would be very much appreciated, and regardless, the next Zelda title will definitely take advantage of Wii's capabilities, seeing as how it is one of Nintendo's major franchises.CMM1215https://www.blogger.com/profile/13334785325435387121noreply@blogger.comtag:blogger.com,1999:blog-4066879660092469892.post-7818806735902293442007-06-06T02:09:00.000-04:002007-06-06T02:09:00.000-04:00Eh... I think drawing back your bow and the bottle...Eh... I think drawing back your bow and the bottle thing may be a little too weird. I mean, you're in the middle of a fight, you need to shoot multiple enimies, but you need to pull back your bow first... That'd kind of slow you down, but I guess it's not that bad. The bottle thing is just un needed though.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4066879660092469892.post-53390031307728528682007-06-06T01:48:00.000-04:002007-06-06T01:48:00.000-04:00"Also, you should be able to raise your sheild by ..."Also, you should be able to raise your sheild by moving up the nunchuck in front of your face, like blocking in wii sports boxing."<BR/><BR/>Ooh, great idea, Lithium! I never thought of that one!<BR/><BR/>"If all those things were implemented, I'd be a happy man :D"<BR/><BR/>And I, a happy duck :D<BR/><BR/>The Duck Has Spoken.PsychoDuckhttps://www.blogger.com/profile/16255352896243555444noreply@blogger.comtag:blogger.com,1999:blog-4066879660092469892.post-72315824225749115312007-06-06T01:43:00.000-04:002007-06-06T01:43:00.000-04:00I like the way of aiming the bow & arrow in TP, As...I like the way of aiming the bow & arrow in TP, Aside from that I agree with everything else!<BR/><BR/>Also, you should be able to raise your sheild by moving up the nunchuck in front of your face, like blocking in wii sports boxing.<BR/><BR/>If all those things were implemented, I'd be a happy man :DAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-4066879660092469892.post-57269519198362128892007-06-05T20:06:00.000-04:002007-06-05T20:06:00.000-04:00I like your ideas, Ducky.I like your ideas, Ducky.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4066879660092469892.post-18876517413829535802007-06-05T19:41:00.000-04:002007-06-05T19:41:00.000-04:00As far as the bow and arrow shooting goes...they t...As far as the bow and arrow shooting goes...they tried your idea already in earlier builds of TP and it didn't work well so they removed it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4066879660092469892.post-32792398269587354622007-06-05T16:34:00.000-04:002007-06-05T16:34:00.000-04:00hmmmm... honestly, I'm not really thinking about Z...hmmmm... honestly, I'm not really thinking about Zelda Wii right now. I'm just looking forward to the games coming out sooner but your control schemes seem very interesting. The bow kind of seems iffy to me but the rest seems pretty cool. We'll just have to see what happens.Anonymousnoreply@blogger.com