
Right now, rumours are running rampant. The majority of these mumblings are about where and when Zelda Wii will take place. In the future? Present day? In an open world like Hyrule? In space? Well, I'm not even gonna touch those things with a 39 1/2 foot pole. This blog will be purely my speculation on how Zelda Wii should be controlled.
First of all, it needs to at least have the option of 1 to 1 sword-fighting. For those who don't know, 1 to 1 means that each and every move you make with the Wiimote will be portrayed perfectly in the game. The angle, the speed, everything. It would be as if you're actually holding Link's sword in your very hands. The same would go for other stiff, hand-held weapons, such as the new version of the Megaton Hammer.
Secondly, we have to be able mimic the movement of pulling an arrow back in a bow. To do this, once the bow is equipped, hold the Wiimote vertically at arm's length in front of you, as if holding the body of a bow. Then, move the Nunchuk up to the Wiimote, slightly closer to your body. Next, press and hold the Z trigger and pull the Nunchuk back towards your body. At this point, you would be able to aim freely with the Nunchuk's analog stick. Once satisfied with your target, let go of the Z trigger and let the arrow fly. To shoot again, shake the Nunchuk to grab another arrow, and repeat the previous steps.
Also, the ability to swing should be an option if Twilight Princess's Ball and Chain returns. Once the Ball and Chain is equipped, swing the Wiimote around as if you were spinning a lasso, and whip it forward when ready.
Another motion-controlled aspect would be throwing the boomerang. You'd have two control options: Motion with the controller as if really throwing a boomerang (For pros), or simply flick the Wiimote (For those unfamiliar with boomerangs).
Of course, how could I write an article like this without mentioning the famous horseback sequences in Zelda? This particular aspect would be especially involved, as one would have to steer by tilting a pulling the Nunchuk, as well as swinging a sword and firing arrows (When firing arrows, you would be unable to steer due to the need of both the Wiimote and the Nunchuk).
Finally, all the little things should be motion controlled as well, from swiping bottles to grab bugs to swinging the fishing rod.
Of course, sometimes players will be too tired from work and whatnot to swing the controllers around. In this case, the player would be able to select a more conventional, button-oriented control scheme. Also great for those who have been playing for a long amount of time!
That's how I feel Zelda Wii should be controlled. Thoughts?
The Duck Has Spoken.