Monday, June 4, 2007

How the true Zelda Wii should work

It was nearly 8 months ago when the Wii came out, and along with it came The Legend of Zelda: Twilight Princess. While it was a truly amazing and deep game, it wasn't Zelda Wii. Twilight Princess was merely a port of the Gamecube game of the same name (Which saw release a few weeks later). What will the true Zelda Wii be like? More precisely, what will Nintendo do to further immerse the gamer into the experience? In short, how will we play it?



Right now, rumours are running rampant. The majority of these mumblings are about where and when Zelda Wii will take place. In the future? Present day? In an open world like Hyrule? In space? Well, I'm not even gonna touch those things with a 39 1/2 foot pole. This blog will be purely my speculation on how Zelda Wii should be controlled.

First of all, it needs to at least have the option of 1 to 1 sword-fighting. For those who don't know, 1 to 1 means that each and every move you make with the Wiimote will be portrayed perfectly in the game. The angle, the speed, everything. It would be as if you're actually holding Link's sword in your very hands. The same would go for other stiff, hand-held weapons, such as the new version of the Megaton Hammer.

Secondly, we have to be able mimic the movement of pulling an arrow back in a bow. To do this, once the bow is equipped, hold the Wiimote vertically at arm's length in front of you, as if holding the body of a bow. Then, move the Nunchuk up to the Wiimote, slightly closer to your body. Next, press and hold the Z trigger and pull the Nunchuk back towards your body. At this point, you would be able to aim freely with the Nunchuk's analog stick. Once satisfied with your target, let go of the Z trigger and let the arrow fly. To shoot again, shake the Nunchuk to grab another arrow, and repeat the previous steps.

Also, the ability to swing should be an option if Twilight Princess's Ball and Chain returns. Once the Ball and Chain is equipped, swing the Wiimote around as if you were spinning a lasso, and whip it forward when ready.

Another motion-controlled aspect would be throwing the boomerang. You'd have two control options: Motion with the controller as if really throwing a boomerang (For pros), or simply flick the Wiimote (For those unfamiliar with boomerangs).

Of course, how could I write an article like this without mentioning the famous horseback sequences in Zelda? This particular aspect would be especially involved, as one would have to steer by tilting a pulling the Nunchuk, as well as swinging a sword and firing arrows (When firing arrows, you would be unable to steer due to the need of both the Wiimote and the Nunchuk).

Finally, all the little things should be motion controlled as well, from swiping bottles to grab bugs to swinging the fishing rod.

Of course, sometimes players will be too tired from work and whatnot to swing the controllers around. In this case, the player would be able to select a more conventional, button-oriented control scheme. Also great for those who have been playing for a long amount of time!

That's how I feel Zelda Wii should be controlled. Thoughts?

The Duck Has Spoken.

10 comments:

Anonymous said...

hmmmm... honestly, I'm not really thinking about Zelda Wii right now. I'm just looking forward to the games coming out sooner but your control schemes seem very interesting. The bow kind of seems iffy to me but the rest seems pretty cool. We'll just have to see what happens.

Anonymous said...

As far as the bow and arrow shooting goes...they tried your idea already in earlier builds of TP and it didn't work well so they removed it.

Anonymous said...

I like your ideas, Ducky.

Anonymous said...

I like the way of aiming the bow & arrow in TP, Aside from that I agree with everything else!

Also, you should be able to raise your sheild by moving up the nunchuck in front of your face, like blocking in wii sports boxing.

If all those things were implemented, I'd be a happy man :D

PsychoDuck said...

"Also, you should be able to raise your sheild by moving up the nunchuck in front of your face, like blocking in wii sports boxing."

Ooh, great idea, Lithium! I never thought of that one!

"If all those things were implemented, I'd be a happy man :D"

And I, a happy duck :D

The Duck Has Spoken.

Anonymous said...

Eh... I think drawing back your bow and the bottle thing may be a little too weird. I mean, you're in the middle of a fight, you need to shoot multiple enimies, but you need to pull back your bow first... That'd kind of slow you down, but I guess it's not that bad. The bottle thing is just un needed though.

CMM1215 said...

Your control ideas are interesting...but I think instead of setting out to make sure that every single element of the game uses motion-control, I think it's more important that core important (control) elements of Zelda are handled well within the game.

It is for this reason that I believe the Wii Remote should act as sword, and the Nunchuk should act as shield. Other weapons and items should also have nicely designed control schemes.

My prediction for the first true Wii Zelda is that it will be completely unlike any other Zelda to date. I personally believe it will take an approach either like Phantom Hourglass's, where traditional Zelda gameplay is mixed with newer elements and an entirely new control scheme, or it will be something entirely different and unexpected. Either type of design would be very much appreciated, and regardless, the next Zelda title will definitely take advantage of Wii's capabilities, seeing as how it is one of Nintendo's major franchises.

Anonymous said...

So u wud need like 10 yrs of martial arts training to fight competently in teh zelda wii? Yup.

PsychoDuck said...

"So u wud need like 10 yrs of martial arts training to fight competently in teh zelda wii? Yup."

Not true, Monsieur Anonymous. This was a common misconception around the time the Wiimote was first revealed, and I will say what they said then, full, exaggerated movements are not necessary. Fun? Perhaps. But unnecessary.

Also, I did mention there would be a more conventional control scheme as well, for those less capable.

The Duck Has Spoken.

Anonymous said...

umm... 1 to 1 sword fighting is not possible... its not that the wii could not do that.. its just that you can swing a wii remote a hundred times faster than anyone could swing a mid evil sword and thus the player would get frustrated because Link would not be able to keep up without the game having to be extremely over exaggerated.