Monday, March 3, 2008

Game idea: A game from the law's perspective



There have been a whole lot of games focusing on super heroes, and just about as many based on being on the wrong side of the law. But where are the games about being the man behind the badge? Why aren't there more titles starring the boys in blue? Where are all the cop games?

I'm thinking the game would have a very open-ended format. Players could merely roam around the city, in cruisers, on foot, riding motorbikes, or whatever. "Missions" would be received on the police radio, with a marker appearing on the map. Players then race to the objective and perform the necessary duty. What could the missions be? Here are some ideas:

Robberies: Cops get called to robberies all the time, and the thefts featured in the game could range from a stolen magazine to a bank heist. The required tasks once at the scene would vary from crime to crime. The player could arrive to find the suspect already under control thanks to a store clerk, or perhaps the situation would elevate to a chase on foot (Or even a vehicular pursuit). If things get real nasty, a stand-off could take place, with several units pointing their guns at the crook. Players would have a choice of holding their ground, ordering fellow officers to charge, or disabling the perpetrator with non-lethal weaponry.

Police Chases: Possibly the most action-packed part of any cop show or movie is the inevitable chase scene. What would a cop game be without one? When called to a chase-in-progress, the player would have to make a few key decisions in order to intercept the chase. Quick thinking and driving skills would be key here! Once caught up with the chase, the player can use one of many maneuvers to get an edge on the fleeing vehicle. Working together with other units in the chase, the player could orchestrate a rolling road block, closing in on the crook from all sides. Or perhaps spinning out the criminal is more your style? A carefully executed PIT maneuver is just what the doctor ordered in this case. Of course, there's always the option of chasing until the guy gives up or damages his car beyond operation, but that's no fun!

Domestic Disturbances: This is probably the kind of thing players will most often be called to. Sometimes it will be as simple as just reaching the target in time, but in other cases it may be much more. Perhaps the fight has turned ugly, resulting in an arrest and calling for backup. Or maybe the culprit takes his victim hostage, leading to a stand-off. As with the human nature it's based on, this type of mission can take many unexpected turns.

Of course that's just for starters. There's still drug busts, field sobriety tests, hostage situations (As suggested in "Domestic Disturbances") and anything else that makes up the world of policing.

Like with real cops, excessive force would not always be allowed. Unless approved by a superior officer (Or if the situation turns violent), players would be heavily penalized for attacking, shooting at or otherwise injuring their target. So no running down a crook with your car to put an end to a foot chase. No shooting out a lawbreaker's knee for stealing a woman's purse. Applying the right force to the right situation would be key, and becoming too violent could result in mission termination (AKA: Failure) and suspension (Or even expulsion) from the force. This black mark would haunt your character for the rest of his career, permanently tarnishing his or her reputation. And if your rep is no good, you're never going to make that promotion to chief!

The basis of a police game would lend itself greatly to the tutorial sections. In the game, your character could be a rookie on the force, and whenever a new type of mission or situation arises, the character could recall a training course at police academy, with the flashback serving as the tutorial.

And with further steps up the career ladder, the player would gain access to new "abilities", such as working with a police dog or gaining the use of advanced weaponry (Non-lethal bullets, tasers, etc).

Players should also take special care to maintain their equipment. You wouldn't want to go into a police chase and run out of gas, would you? And it would be imperative to always keep a full clip of ammo in your pistol.

The possibilities for a police video game are insane, and I'm simply stunned to have not seen anything like this so far. Who hasn't wanted to be a police officer, even once?

Feel free to discuss the possibilities in the comment section or in this thread.

The Duck Has Spoken.

Poll #29: "Wii Pay to Play: What do you think?" results, banner

"NOOOOOOOOO!!!!" 17 (37%)
"Ah poopy. I guess I'll just have to pay up." 2 (4%)
"If the benefits are worth the cash, I'm all for it". 23 (51%)
"Hoo yeah! Bring it on! Here, take my cash now!" 1 (2%)
"I don't know" 2 (4%)

It seems that people either accept the change, or plain hate it. Well, we'll just have to wait and see how this all works out.

This week's banner is (As usual) by me. I know, Super Mario Galaxy is "so last year", but I just had to take a spin on that classic line. The banner can be permanently found below, as will be standard with all future banners.



Okay then, this brings us to the new poll: "Will you be getting Brawl on day one?"! This applies to the PAL gamers, too, just with "day one" becoming an unknown date in the far future. Anywho, I'm voting a big ol' yes on this poll. Got my pre-order slip all ready to go!

Tonight's article will be up in a few hours! As for now, I have some chores to do...

The Duck Has Spoken.

Thursday, February 28, 2008

Apologies and explanations

You probably noticed that there was no new article last night. Well, there's a very good reason for this, and that reason is that I haven't been sleeping well lately. Because of my severely messed-up sleep schedule and quality, I haven't been feeling like myself as of late, nor have I been able to concentrate very well.

I was up until 5:00 AM last night, trying to write an article. I had the subject down, I'd done all the research, I was good to go, but I couldn't think. So I sat at my PC for about five hours, staring at the screen, listening to music and flipping around online. I'm still doing just that as I write this, flipping between this page, Go Nintendo, the forums, and a whole bunch of webcomics I know haven't been updated, but I keep going back because... Well, I don't know.

So I'm just going to have to take a little break. I will not be writing a replacement article for last night's absence, and I likely won't be writing anything tomorrow, either. I'm just going to take a little while to let my brain relax, so I don't have to worry about deadlines, subjects or anything, really. I will be back on Monday, with a new article, poll, banner, and all that jazz. But as for this week, it's over. I'm very sorry, readers, but I just need to take some time. I hope you understand. Thank you for reading this.

The Duck Has Spoken.

Tuesday, February 26, 2008

They can put a man on the moon...

No debating about whether or not the moon landing was faked. It happened, get over it, article now.



Ever notice that gaming technology has come so incredibly far, yet problems from the early days still exist? I mean, seriously, they can put a man on the moon, but...

...they can't give FPS characters feet?

Ever play a first-person-shooter (FPS) and look directly down? What do you see? Most likely, you see nothing but floor. Where the hell are my feet? Not only is this a little odd (Am I just a floating arm with a gun?), but it can often lead to disorientation when standing near a cliff or edge.

Here's a little experiment for you: Fire up your favourite FPS (Halo, Half-Life 2, heck, even Portal will work). Walk up to a ledge and look down. Continue to move forward until the cliff takes up about %50 of the screen, while the other half is the ground below. Stand up, turn 180 degrees, and look down again. Voila, you're floating!

Nothing strange here...

I can flyyyyyyyy!!!!

Can FPS characters please grow some legs already?

...they can't stop clothes from clipping through stuff?

Anybody who has played a 3D Zelda game for more than five minutes knows exactly what I'm talking about here. Just in case, here's a screenshot showing off the problem:


Look closely at the circled area. Notice something? How about the fact that Link's sword is sticking THROUGH his hat? The screenshot above is just one minor example of this.

Textures and character models get better and better, but clothes still manage to phase through junk! Would it be so hard to assign some sort of physical mesh to the hat, leading it to be treated like a real-life object? Use whatever technology that keeps people from walking through walls and falling through floors and use it on the hat! If we're going to be staring at it for hours on end, at least make it look good!

...they still can't eliminate load times?

Back in the early days, things were good. You popped a game in the NES, turned it on and started playing. But with the advent of disc-based games, load times reared their ugly heads.

The Playstation (The first commercially-successful, disc-based game console) launched way back in 1994, 14 years ago. And in this time, loading has still remained a huge problem. Developers seem to improve so many things when making new consoles, but load times don't seem to be one of those things. It seems that the only way to fight load times is to keep games (And consoles) simple.


Modern gamers are all too familiar with the above words

Maybe, one day, all games will be on computer chips or something like that. Perhaps then would load times finally cease to exist...

...they still can't find good voice actors?

Fire up almost any game with voice acting, and you'll soon find yourself reaching for the mute button on your remote. From Elebits to Sonic and the Secret Rings, far too many games feature utterly talentless voice actors. The voice over in the latter was so bad, I switched it over to Japanese voices, only to hear the same terrible acting in a different language. I don't even know Japanese, but I could tell it was terrible.

So where are all the good voice actors? It seems you can't find a good one unless you're playing a licensed title. There's the occasional exception, but mostly every game has terrible acting. I've racked my brain, and I can barely come up with a handful of examples of good voice over in a game.

Somebody, please keep the cast of Elebits away from here!


I've mentioned a game or two in the past that I believed would benefit from voice-acting. I stand by this, but with the minor caveat that they be good actors providing the voices.

Technology has come so far, yet some simple little problems persist. Can you think of anything else gaming-related you expected to see solved by now? Feel free to share your thoughts in the comment section or in this forum thread.

The Duck Has Spoken.

Poll #28: "Do you like voice chat in online games?" results, banner

"I love it" 7 (16%)
"It has it's ups and downs" 6 (13%)
"No, never. It's terrible." 2 (4%)
"Only if there's an "off" switch" 12 (27%)
"If it's friends only, count me in" 12 (27%)
"I don't know." 4 (9%)

So, it seems most people are okay with voice chat, as long as there's a few restrictions in place. I tell ya, chatting with random strangers can be a real "experience".

This week's banner isn't quite what I had hoped for. Originally it was supposed to be an animated GIF, but my GIF-making program has size restrictions, making it impossible for me to whip up a properly-sized banner. So, instead, here's a frame of the GIF that never was. As you can no undoubtedly tell, the theme is Apollo Justice: Ace Attorney, the recently-released successor to the Phoenix Wright series of games.

(PS: If you really wanna see the GIF version, you can check it out on the forums)

Alright, that just leaves this week's poll: "Wii Pay to Play: What do you think?". I'm seriously interested to see the results on this one.

New article should be up in a bit!

The Duck Has Spoken.