I've had a few ideas for games floating around in my head for a while, but none of which are fleshed out enough to warrant an entire post. So, I figure I may as well slap 'em all together! Enjoy!
Paper Mario DS
Paper Mario has been on every Nintendo home console since the N64, but never has he graced a portable system. I think this is the time to change that! I say Nintendo should bring the paper plumber to the small screen! Or rather, "screens".
Now, I'm not talking Super Paper Mario-style gameplay here, though. I'm suggesting the classic RPG Paper Mario make a return! This would be very well suited for the DS, due to the game's minimalist art style.
Also, the wave of RPGs on the DS seems to be slowing down a little as of late. Paper Mario DS would be the perfect thing to fill this void! Stylus controls would speed up battles significantly much like in Pokemon Diamond/Pearl. Tap a command, and it's done. There could also be touch-controlled puzzles, a field in which Nintendo has yet to fail us. And besides, what's an RPG without a puzzle every now and then? In a word: Boring!
Animal Crossing Wii
Yes, I'm aware this has already been all but confirmed. However, I still have a few ideas to toss out there! Control ideas!
Anyone who's played an Animal Crossing game for more than 6 1/2 minutes knows there are many, many different tools and interactions at your disposal when in town. How would these translate to Wii? Here are my thoughts.
I'm sure that most of us have spent hours tinkering with our stuff in the game, seeing what can be interacted with and such. But, to do so, we merely just tap A and watch. But with the Wii remote, this could become a much more interactive experience! Say you have a Jack-in-the-box (Not the burger joint, smartass). In that case, you'd hold your Wii remote horizontally (As if holding the handle) and make circular motions with it to simulate turning the crank until the Jack pops out. Then, to reset it, merely jab down with the Wii remote to push the Jack back in and close the lid.
This seems all pretty pointless, but imagine if you didn't know what motion to make! You could have an item for months before you figure out how to activate it! In fact, you may never know some of your stuff could even be interacted with! This opens up a whole new level of exploration, as well.
And how about when you meet a new villager for the first time? You could literally reach out your hand and shake their paw! Again, minor, but still pretty darn cool!
Then, of course, we have the obvious choices, such as digging, cutting down trees and swinging the bug net... Yeah, that's about all that needs to be said there!
So then, there are two very flimsy game ideas. Hey, I already told you they weren't fleshed out! Sorry, pal, no refunds.
The Duck Has Spoken.
1 comment:
awful ideas
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