Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Thursday, June 17, 2010

"Nintendo DSi? What's that?"


Those are most certainly to be the words on everyone's lips come this time next year. Heck, I think we're halfway there as is. All anyone can talk about is the 3DS, and who can blame them? It really seems to be an all-round amazing handheld. Where does this leave the recently-released Nintendo DSi line of products, though?

In the dust, to put it bluntly. The 3DS is pretty much a 3D-enabled Gamecube in the palm of your hand, while the DSi is basically the same DS we played in 2004 but with cameras (Which the 3DS also has, one of which being equipped with two lenses for taking 3D pictures). In short, the 3DS is everything the DSi is, and more. The DSi's outlook isn't looking too bright.

I can think of one scenario in which the DSi will continue to succeed alongside the 3DS, but it isn't exactly a happy one. This scenario involves a wallet-strangling prospect: A cripplingly-expensive 3DS. A distressing possibility, the most distressing part being that it's even a possibility at all. The 3DS packs some serious firepower, and it can't be coming cheap. Unless Nintendo wants to sell this handheld at a loss (Something they have never done before), the 3DS is slated to be quite the expensive product. This could very well save the DSi. If they continue selling the DSi at the current price, or perhaps even lower it, it could stick around. The 3DS would be marketed as a "luxury" alternative and the two would live in harmony for a couple years or so.

...or they could sell the 3DS at a loss, make the ad campaign "3DS does was Nintendo(DSi)n't" and obliterate the older product's sales. It's up to Nintendo, I guess.

Wednesday, June 16, 2010

Nintendo's E3 2010 Press Conference: Prediction Accuracy


The day has come and gone, and Nintendo has, in my eyes, completely stolen the show. The 3DS and The Legend of Zelda: Skyward Sword both look amazing, but the importance of that pales in comparison to the following: My prediction accuracy! Did I just say that a small post on my virtually-unknown blog is superior to Nintendo's entire press conference? Yes. Did I mean it? Not at all. Moving along!

My first prediction was the debut of Pikmin 3. You know, the game Miyamoto's been talking about for years, giving us subtle progress reports all the while? The one so many are eagerly anticipating and frothing at the mouth for? Yeah, didn't show up. Miyamoto did mention it in passing (Again) during his roundtable discussion, but that's it. I'm off to a bad start here. Prediction: WRONG

Not a great start. Next up I predicted a new Animal Crossing game to accompany the 3DS hardware revelation. Did it happen? Yes... but not until after the conference. So this is an incorrect prediction then, right? Well, no, I wouldn't say so. The Nintendo E3 Network is basically like an extended press conference, giving attention to the games unable to fit into the actual presentation's tight schedule. By that logic, I was right. Lovin' loopholes! Prediction: CORRECT(-ish)

Next up is the rumour that Retro would be announcing a new Donkey Kong game. Lo and behold, the rumours came true, and Donkey Kong Country Returns is headed our way, and it'll be here by the end of 2010. Prediction: CORRECT

How about that fifth generation of Pokémon? Two Pokémon games are playable on the show floor today, but, alas, these games are neither Black nor White. Sadly, those of you dying for more information on the next round of Pokémon will just have to wait a little longer. Happily for me, however, my prediction proved true! Prediction: CORRECT

One of Nintendo's strangest announcements at last year's E3 was the Vitality Sensor. Even stranger is the fact that we'd gone a year without any significant news on it. Certainly Nintendo would see fit to bring it out during their press conference, with a slimmer design and exclusive software, right? Well, no. The Vitality Sensor wasn't mentioned even once. And with this, my streak of correct predictions comes to a screeching halt. Prediction: WRONG

And now we come to the one prediction I have made every single year since I started this blog; StarFox making a grand return on the Wii. Due to a lack of evidence, though, this year I had to label this as unlikely. So, of course, now that I don't expect it, a new StarFox is announced. But wait, what's this? It's for 3DS? So my prediction of there not being a new StarFox Wii game was correct? Yet, while still being correct about it not showing up, I still get a StarFox game? This just worked out way too perfectly. Prediction: CORRECT

Next I predicted Nintendo would discuss sales, demographics, all that sort of stuff, and, surprise, they did. Yup. Moving on. Prediction: CORRECT

Last but not least, I made a remarkably-vague prediction that something completely unexpected would happen. I'd say a brand-new Kid Icarus launching alongside the Nintendo 3DS is pretty unexpected. Man, the one time I don't predict a new Kid Icarus... Then again, I probably would've predicted it for Wii, so perhaps things worked out just fine! Prediction: CORRECT! (Duh)

Oh, all the predictions I should have made... I can't believe I forgot to mention Kirby Wii. I guess I can't complain too much, though, as my score today turning out quite positive, with only two of my eight predictions turning out false. Can't ask for much better than that, can I?

Tuesday, June 15, 2010

Nintendo's E3 2010 Press Conference: Predictions

Just gonna say I wanted to write up a similar article for the Microsoft press conference (No such intentions for the Sony conference), but I was unexpectedly busy on Sunday watching four guys blow things up in a spectacularly over-the-top manner. As a side note, A-Team was some pretty good action. Now then, moving along...


The time has come once more: Nintendo's E3 2010 press conference is nearly upon us. But we can't go having a press conference without a healthy serving of my predictions, can we? And so I come out of my nearly month-long Springtime hibernation to bring you this, my list of predictions for the rapidly-approaching conference.

First, though, let's get two little things out of the way: The 3DS and The Legend of Zelda. These two things are practically confirmed to be showing up tomorrow, so really, there's no need to "predict" their presence. Alright? Alright. Let's get started.

To get things going, I'll to start with something we've known about for so long yet have seen absolutely nothing of: Pikmin 3. This has been hiding behind the scenes for ages now, and I'd say it's about time for this flower to bloom. Pikmin 3, Nintendo; I know you've got it. Now show it!

Next up I'll play off a little rumour I heard recently. According to Destructoid, Nintendo's planning on launching a new Animal Crossing game with the 3DS. Will it be a revolutionary step for the franchise? Will it bring back all those who were turned away by City Folk's over-familiarity? Heck if I know. Considering the prosperity of the franchise, though, I get the feeling that this little rumour will be going to E3, not crying "wee wee wee" all the way home.

Another rumour that's been floating about is Retro Studios working on a new Donkey Kong game. To give this rumour a little more validity, an IGN staff member Tweeted teasingly in a sly manner, using terms such as "go ape" and "barrel me over". A suggestion of insider knowledge, or just some of that classic trolling we internet users have become so used to? It's hard to tell right now, but man, I could really go for a rumble in the jungle right about now. I'm gonna let my hopes take the wheel here and put this in the "probable" column.

Talk around in some groups and all you'll hear about is Pokémon Black and White. Pokémaniacs are practically (And in some cases, literally) frothing at the mouth for more information on the fifth generation of Pocket Monsters, and they've got themselves convinced that these games will be showing up at the conference tomorrow. Myself being a somewhat reformed Pokémaniac, however, I'm looking at the situation from a more fact-based angle. In the past, information on new Pokémon games has emerged almost exclusively at Japanese venues. While Nintendo's been doing a lot of things differently as of late, I don't see this particular trend changing. If I hear the Pokémon theme coming from my headphones tomorrow afternoon I'll be very surprised.

Turning attention to the Wii, I wouldn't be at all surprised to see a major redesign of the Vitality Sensor showing itself tomorrow. Today Ubisoft showed off a very similar device, and it was far smaller than the clunky device shown hanging off a Wii remote just over a year ago. I've always thought that the Vitality Sensor was over sized, and now I see it's more than possible to shrink it down to a more manageable level. I'm willing to bet Nintendo see that, too.

Now to revisit a prediction I have made every single year since E3 2007: Star Fox, and its long-overdue return. Do I even have to say it anymore? The Wii remote is perfect for the job, and it's an absolute mystery why this game hasn't surfaced yet. To be perfectly honest, I don't see this prediction as likely or unlikely. I just see it as far, far overdue. I can't just leave this here without a likelihood rating on it, though... Well, as much as it pains me to say it, I'm going to file this in the "unlikely" column. As much as I hope it'll come true, there's just been no evidence whatsoever of its existence. Sorry, Fox, but it's looking like you'll be warming the bench for another year.

There will probably also be talk of sales, reaching new demographics, slideshows of actors pretending to be families and overdoing the motion controls, graphs, charts... You know, the typical Nintendo conference stuff. Okay, I get it, you're successful. Can we see games now?

And finally, there's always that announcement that comes out of nowhere and defies all predictors such as myself. Can I predict such a vague thing, or is that cheating? Bah, I'll do it anyways. Feel free to consider it a null point on my score sheet when it happens.

That's all, folks! The predictions are made, and the wait is on. Not that I expect anyone to read this before E3... in which case I could totally just edit out all the false stuff and write in a bunch of facts as "predictions"... Nah, I wouldn't. Or would I? Nah. Good night, and have fun watching the conference!

Thursday, April 1, 2010

Believe everything you read: All Nintendo-related April Fools' Day hoaxes are real


From the fake Zelda movie trailer of 2008 to the "WiiDS" of this year's Game Infarcer, every Nintendo-related April Fools' "hoax" was actually a calculated market-testing exercise executed by the Big N itself. "It's cheap, risk-free market testing. It's brilliant!" said Nintendo of America president Reggie Fils-Aime. "It's the most ingenious move by the company since the very creation of the Nintendo Entertainment System!".

"Yes, every single one of these 'hoaxes' is entirely true," admitted Nintendo president Satoru Iwata. "We use this day to gauge public opinion of our in-development products, and we adjust or cancel these projects according to reception."

Every year, Nintendo sends out these in-production ideas to news outlets around the world, then monitors the comment section over the next 24 hours and takes notes on the public's reactions. At the end of the day, the news is "revealed" to be nothing more than a joke, and Nintendo returns to work on the project with the commenters' criticism's taken into consideration.

"Once all suggestions are implemented, the project often takes a turn in an entirely different direction," elaborates Iwata. "For example, the Zelda movie trailer we released with IGN turned into the mere addition of a few extra cinematics in The Legend of Zelda: Spirit Tracks. We realized that no film we made could possibly live up to the expectations of the people in that comment section, so we turned our film-making attention to our upcoming DS game."

"In fact, most of our ideas are often met with less-than-perfect reception, meaning no 'controlled hoax' so far has ever been released looking even slightly similar to its beta form, if it ever even saw release at all. The Super Smash Bros. Brawl X: Extreme prototype we also demoed with IGN was canceled entirely after an incredible backlash over peoples' childhood idols being brutally massacred. The 'Wii Expand' idea detailed in the same article was also canned, as it just seemed too much like what the players wanted."

But what of the 3DS, announced mere days before Nintendo's annual testing of the public's opinion? "This was just too costly a project to alter in any way," says Iwata "We can't change anything about the 3DS as, sadly, we've exhausted the project's entire budget. All we can do now is release the 3DS as it is and hope the public embraces it. In addition, if we take it back into development now, Sony will undoubtedly get the jump on us and release their own 'me too' handheld in no time. We can't let them win!"

"This is an important yearly exercise for the company, and we'll continue to execute it for many years to come," says Fils-Aime. Now that the secret's out in the open, though, the test results will be contaminated, will they not? "There's no need to worry about [that]. Now that this practice has been made public, we'll be sending several actual hoaxes out with every fake hoax, and we'll refrain from telling the recipient which is which. All will be published as April Fools' articles, the readers won't know what's what, and things will be back to normal. We're Nintendo. We think things through."

Friday, December 4, 2009

By This Time Next Year: Volume 3

This is but the first of two annual traditions taking place this month. Tune in on the 23rd for the second annual Golden Duck Awards!


Beginning in November 2007 and continued in December 2008, "By This Time Next Year" (Now properly capitalized!) comes back for its third iteration, with past predictions reviewed and a whole new set crafted for the upcoming year. First up, as usual, revisiting those predictions made on December 3rd, 2009!

"...at least one more console will be added to the North American Virtual Console" = Correct!

Released the same day it was announced, Virtual Console Arcade was added during the 2009 Game Developer's Conference this March, bringing classic arcade games to the living room, bedroom, or wherever the heck you stuck that console!

...Star Fox Wii will have been announced for an early 2010 release (I'm not giving up on this!) = WRONG

I've been posting this one for two years now, and it still hasn't happened. Eh, I give up... Which, of course, means it will now happen.

...the true successor to the DS line of handhelds will have been announced = WRONG

You know, I'm honestly not sure what I was thinking here. It was preposterous to imagine Nintendo doing such a thing. The system's still flying off the shelf like mad, and it would be stupid to stem sales by pushing out a successor. They did release the DSi XL, though, which makes my prediction slightly less inaccurate... Slighty.

...Nintendo still won't have released a true solution to the Wii storage problem = WRONG

This one requires a little backstory for anyone either new to the site or prioritized enough to not bother remembering the ramblings of a random internet weirdo. At the time the previous edition of "By This Time Next Year" was written, Nintendo had announced a solution to the Wii's greatly-limited storage space, but the wording was so cryptic that it sounded as if it solved no problems at all. In reality, though, it appears to have been lost in translation, as the solution did indeed arrive in March 2009 (Same day as Virtual Console Arcade), and it sure did deliver. In short: I misinterpreted a cryptic Japanese press release and made an ass of myself. Next!

...Wii sales will surpass 60 million worldwide = WRONG

Oh, but I was so close! The Wii didn't quite reach that landmark, stopping just short of the predicted number with... Oh, this is painful... 58.37 million, according to VGChartz.com (Which I find to be quite accurate, thank you very much). Now this is just crazy. Well... I was close!

...the combined sales of the Nintendo DS, DS Lite and DSi will overtake the Playstation 2's record sales of 140 million+ = WRONG

...here, however, I was slightly less accurate. The DS, DS Lite, DSi and DSi XL (Man there's a lot of them!) came up 23.53 million short at 116.47 million. My predictions aren't faring so well this year, are they?

...Mother 3 will still be landlocked in Japan, without any sort of announcements made for a release outside of its homeland = Correct!

Okay, I admit, this was a bit of a "Well, duh!" prediction, following in the painfully-obvious footsteps of 2007's prediction of "Duke Nukem Forever will remain unreleased." Sadly, Professor Obvious couldn't be here today to cover this prediction, as he's having a stick of chalk removed from... Uh, on second thought, you don't want to know.

...at least two more Pokémon games will have been released (Main series and/or spin-offs) = Correct!

In fact, four have been released since then (Seven if you count the slightly different versions some games were released in)! Pokémon HeartGold/SoulSilver, Pokémon Mystery Dungeon: Explorers of Sky, Pokémon Mystery Dungeon (WiiWare), and Pokémon Rumble have all seen release since this prediction was made. Oh, that Nintendo and its Pokémon!

-----

And this year's overall prediction accuracy is... Five wrong, three correct. Heck, that's almost the exact opposite of last year's results! Well, perhaps these new predictions will fare better:

...Pikmin 3 will have been formally announced
...Half-Life 2: Episode 3 will have gone another year without any sort of official announcement
...a long-standing, long-since-forgotten Nintendo franchise will make its triumphant return
...Project Natal will have been delayed until 2011
...people will still be erroneously calling the Playstation 3 and Xbox 360 "next-generation"
...Mario Party 9 will have been released
...Zelda Wii will have been confirmed for a Summer 2011 release
...yet another same-as-before Call of Duty game will have been released, and people will still be yet to tire of it
...a brand-new Nintendo IP will have been announced
...SEGA will once again bring shame to the Sonic brand

And thus ends the list of predictions for the year of 2010. Hmm... Ten predictions, tenth year of the century... COINCIDENCE?!

...okay, yeah, it's a coincidence. Neat, though. Well then, what do you think of my predictions? Good? Bad? HORRENDOUS? Let your opinion be heard (And maybe even make a few predictions of your own) in the comment section, or in this forum thread.

Wednesday, December 2, 2009

A look at in-game advertising


It used to be that an ad on television would be seen by nearly everyone in a household, but with the emerging popularity of video games, less people are seeing these commercials. Advertisers need to reach their target audience in new ways, and one of these ways is via in-game advertising. By cleverly inserting products and logos into the in-game world, companies can reach a whole new demographic, perhaps even subconsciously. Of course, that is if it's done properly...

As with product placement in television and movies, if done well, I actually like it. It adds more authenticity to the world. I'd rather see a can of Coca-Cola on-screen than a can of "Crazy Cola". There's also brand-name parody (Nuka Cola in the Fallout series, for example), but that's a different story. The point is, if done properly, product placement can increase the believability of a fictional world. If done improperly, though, it just gets annoying.

Two games in my collection stand out most when I think of in-game advertising: Need for Speed: Most Wanted and Far Cry 2. I love both of these games, but I can't deny that the product placement within is a little ridiculous. To start we'll take a look at Most Wanted, which is, in my opinion, the best game so far in the Need for Speed Series.

Infamous among players of Need for Speed: Underground 2 was the Burger King. There was only one, but you were forced to drive by it repeatedly. Just about every race in that part of the city had a stretch of track driving by it, force-fed advertising made even worse if the race had multiple laps. I was relieved to read in an EGM that we could expect "way fewer Burger Kings" in Most Wanted, and I couldn't wait to go out and-


...uh, as I was saying, I cou-


...


...well, they said we could "expect" fewer Burger Kings... We can also expect to win the lottery. Now, to the game's credit, it's not as if Burger King is dominating the city. There are other products and services advertised in-game (Axe body spray, AutoZone, Cingular, and a few other brands), keeping things somewhat in balance. Burger King does seem to be a little more visible than the other brands, but perhaps I just notice it more due to past experience with Underground 2.

In the end, I suppose it isn't too unrealistic. Companies advertise, stores are built, and products are visible, all in places where they should be. Nothing is pushed in your face, and it feels fairly organic. Of course, there's more brand variety in real life, but Electronic Arts couldn't very well get rights to every product on Earth. I'd say Most Wanted is a moderately-good example of how product placement should be implemented in a game. A bit more subtlety and it'd be perfect.

Next up is Far Cry 2, and this time around the brand in question is Jeep. Randomly spawned along with many other generic-looking trucks and cars are two Jeep vehicles: The Liberty and the Wrangler.


I first saw the Wrangler about two or three hours into the game, and I thought it was pretty neat. Eventually, as a bit of a personal joke, I took to driving the Wrangler exclusively, only driving a different model of car between one Wrangler breaking down and finding another (Yeah, I'm a little weird). It's inclusion made sense to me. It's a rugged vehicle, well-suited to the rough terrain of the nameless African country in which the game takes place. Its abundance was a little questionable, considering the country is also ear-deep in a civil war with little or no planes (And thus, car shipments) landing on local soil. Maybe there's a factory hidden somewhere, and I haven't just found it yet. Probably tucked behind a zebra or something.


As for the Jeep Liberty, it's somewhat more scarce... In the first act of the game. Get into that second act and the associated new world map, though, and the place is freaking CRAWLING with them. One town has a Liberty on practically every corner, and every last one is in near-mint condition. The Liberty is also a more expensive and fancy vehicle than the Wrangler, and I doubt the warring factions care much about how plush the seats are when there's bullets and rocket-propelled grenades whizzing by. It doesn't really seem to fit.

Hey man, did you know this Jeep has a 3.8L V6 engine? Yeah, me either.

Remember towards the beginning of the article when I said that, if done properly, product placement could contribute to the realism of the fictional universe? This isn't an example of this. The Jeeps barely make any sense at all in this setting, and makes a big rift in the believability for me. What are the odds that mint-condition, current-model Jeeps would be so prevalent in a war-torn African country with naught but the most flimsy connections to the outside world? It just doesn't fit at all.

It's kind of funny, really. Ubisoft Montreal worked so hard to craft an incredibly realistic world. They succeeded in many ways, with realistic fire-spreading technology, destructible plant life, weapon degradation and truly impressive graphics. Then along came a sponsor... Yes, I understand, bills need to be paid, and sponsorship can help ease production costs, I just find it funny that they put all this effort into realism, then dump a cargo ship full of brand-new Jeeps into a poor, war-ravaged African country of no title. It also doesn't help that all the enemies are about as smart as a flat tire, but that's another article altogether.

I consider Far Cry 2 to be a poor example of effective and believable product placement. The Jeeps are entirely out of place, and ridiculously common in the second part of the game. Perhaps if they were a little rarer and banged-up it would feel more real, but hey, I don't know what kind of exposure Jeep paid for. In fact, I'm just helping further advertise the product by writing this article. You win this round, Jeep!

With developers focusing more and more on realism these days, it's disappointing to see such poor or non-existent examples of product placement in video games. If a game is to be truly realistic, real products must be present in believable locations and quantities. Without this, games will never truly achieve realism in my eyes. You can have your photo-realistic graphics and destructible environments, but the second that flawlessly-animated background character reaches for a Crazy Cola the whole things comes crashing down.

EDIT: Thanks to Kalava for reminding me of Pikmin 2's product placement, a perfect example of how to do in-game advertising right. The game takes place on Earth, and there are Earth brands in places they belong. Tonnes of them, in fact. Duracell, Carmex, 7UP, Vlasic, Skippy, Snapple, Nintendo and more are inserted into the game world. Some may have sales pitch-like names, such as "Quenching Emblem", but that's the case for all the items found in Pikmin 2, as the eventual intention is to sell them on Olimar's home planet.

There really is nothing wrong to be found in Pikmin 2's implementation of product placement. It's perfectly believable, and done in a way that isn't blatantly screaming "BUY THIS PRODUCT". There's also the likely-unintended humour factor that comes from seeing such things in a Nintendo game. No matter how hard I try, I just can't keep from cracking a smile every time my Pikmin dig up something with a real-world logo on it. It's just so out of the ordinary that it becomes funny somehow.

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Tuesday, June 2, 2009

The Super Mario Galaxy 2 logo: Slapped together in a hurry?

This is just a little something I had to toss out there. Make sure to check below for two other articles written today!


When randomly taking a look at the above logo (I do that sometimes), I noticed something strange. You can't really make it out in the above image due to Blogger having a size limit for uploaded pictures, so I've posted below a narrower scope of the image, allowing its full-quality to be uploaded.


Now, you're probably going to have to full-view this image to see what I see. Look at how clear and crisp the lines on the 2 are... Are how utterly blurry and low-res the letter above it is. It looks like someone just slapped a two on a slightly blown-up copy of the Galaxy logo.

Of course, I'm not suggesting any sort of conspiracy by this. It was on the stage, so it's real, no doubt. I'm just saying it seems that this was put together in a hurry. The only thing it could possibly indicate is that "Super Mario Galaxy 2" is merely a title-in-progress, and that the game will sport a name much more suiting of its pedigree in the end, because, let's face it, a "2" on the end of a game title is a pretty lame name for a sequel. Let's get some artistic flair in that bad boy! A game like this is deserving of so much more than a lame "2" to set it apart from its predecessor.

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Nintendo's E3 2009 press conference: Recap, commentary and observations

Don't forget to check the article below this for a rundown of how my predictions fared!


After last year's E3, people had lost much of their faith in Nintendo. The script was pretty crummy, the announcements were sparse, and what was announced (Animal Crossing: City Folk) wound up being somewhat underwhelming when it landed in stores that November. Surely this E3 would have to be better than last year's event... Right?

The first game shown (After a brief bit of sales talk) is one we saw coming thanks to that loose-lipped Japanese newspaper; New Super Mario Bros. Wii is the name of this new side-scrolling adventure for the Wii. Stylistically very similar to the New Super Mario Bros. game on the DS, players can play as Mario, Luigi, or different-coloured Toads. Nothing was said on the subject of other playable characters, but I wouldn't be surprised to see more join in on the fun.


The multiplayer aspect of the game is seamlessly integrated with the single player, with people free to come and go as they please. This new mode is both competitive and cooperative, much like what you'd see in the Four Swords games in terms of player interaction. Whenever someone dies, a bubble appears on screen containing them. If other, living players are inclined to do so, they can pop the bubble and free their allies/foes and continue along. Although they didn't say, I'd assume that if all four die without freeing a bubble-encased player, the level ends. The same probably occurs when all players exhaust their supply of free lives. An additional way players can work together is picking eachother up on their shoulders and carrying them around. This comes into play with the following power-up...


One new ability was shown off in the demonstration, and that was the Propeller Suit. From what I could see, players can save themselves when falling by activating the propeller and whisking themselves to safety. It can also be used mid-jump to add a bit more height to a leap. If a player without a Propeller Suit grabs another play who has one, they can be flown around as a passenger. A neat little touch, gently forcing players to work together if need be.


In the official trailer, another new power-up is shown off: The Penguin Suit (Not an official name, just what I've dubbed it). Acting sort of like an Antarctic Hammer Bros. Suit from Super Mario Bros. 3, the Penguin Suit gives the wearer the ability to toss about snowballs at his or her enemies. So far, this and the Propeller Suit are the only known power-ups, but seeing more wouldn't surprise me in the least.


Not much else is known about New Super Mario Bros. Wii, but if the DS game was any indication, it's sure to be a classic side-scroller with enough content to keep people busy for a good while. New Super Mario Bros. Wii will be available worldwide this holiday season.


Directly following that was the announcement of the other game leaked by Nikkei: Wii Fit Plus. Despite its name, it doesn't seem to use the Wii MotionPlus at all. In fact, it still uses just the Balance Board and Wii remote, with no new peripheral or anything attached to it. Several new modes are the draw this time around, with different work outs designed to focus on different parts of the body.


Also new are 15 minigames, from a platformer-like distraction to what Cammie Dunaway referred to as "Brain Age for your behind". Yup. It's Butt Age (See below).


Wii Fit Plus doesn't look to bring a whole lot to the table in terms of new content, instead serving as more of a, well, a Wii Fit Plus. Anyone who has yet to get into the craze (Such as myself) should probably just wait for this to hit shelves this fall, sold in two packages: With a Balance Board (For newcomers like myself), or without (For Wii Fit owners looking for a little more).


After this, Reggie appeared on stage to show off the Wii MotionPlus (I know, I was expecting more sales talk, too). After talking a bit about how revolutionary and accurate the device is, he handed the show over to Bill Trinen, who proceeded to demonstrate for us a few parts of Wii Sports: Resort.


To begin, Bill Trinen started off at the first part of the game players will experience: Skydiving to the resort island. By twisting and turning the Wii remote (With MotionPlus) in the air, players can make their Mii do all sorts of moves, and even grab a hold of other sky divers and create formations in the air. This little beginning level is a perfect way to introduce the player to the abilities of the Wii MotionPlus, but like this is merely the start of the game, this is also merely the start of the new peripheral's abilities.


In the archery game, the Wii remote is held pointing up, with its back facing away from the player. The Nunchuk takes the role of the player's other hand (Which one depends on the player's hand dominance). Aiming is achieved by moving the Wii remote around, and this is where it gets cool. Even though the IR sensor is pointed straight at the ceiling, the Wii MotionPlus can still determine where on the screen the back of the remote is "pointed" at. Bill moved it around in space in front of him, and the way it was matched so perfectly on screen almost made me forget there's no IR camera on the bottom of the controller.


After this, Bill called Reggie back on stage to demonstrate the basketball free-throw game. By holding their hands above their head as if holding a basketball, with the Wii remote in the "throwing" hand, the two of them managed to have a nice, fun and challenging round of free-throws, with Reggie barely edging out Bill by sinking a "money ball" worth extra points. I'm no fan of basketball (And as such probably just used horrible terminology), but I must admit I'm excited for this part of the game. It looks challenging, yet fulfilling, and truly shows off the scope of the MotionPlus' abilities.


Wii Sports: Resort looks like an excellent sequel to the Wii game that started it all, and I'm quite looking forward to getting my hands on it on July 26th.

After this, a string of trailers for already-known games began to play. Final Fantasy: Crystal Bearers (With some pretty crummy voice actors, sadly), Kingdom Hearts 358/2 Days and Mario & Luigi 3: Bowser's Inside Story (Excellent title) all went by, followed up by a trailer for something no feasible reach of the imagination could have possibly foretold...


Oh, people dreamed about it and people hoped for it, but I don't think anyone ever truly believed it would ever happen. Now, I never played the first two games personally, so I don't know a whole lot about the significance of any people shown in the trailer, but I can say that it featured some truly beautiful graphics. Screenshots really don't do it justice, so be sure to check out the trailer on Youtube.


A string of less-significant announcements followed, with stuff like Style Savvy (Localization of Girl's Mode), James Patterson Women's Murder Club: Games of Passion (Sort of an interactive novel based on the book) and C.O.P. The Recruit (An actually somewhat cool, GTA-style cop game from Ubisoft). Following this was a bit of shilling in the DSi's direction, and the announcement of Flipnote Studio (The localized name for Moving Memo Pad). Following this was the announcement of an all new game: Mario VS Donkey Kong: Minis March Again!


The third title in the Mario VS Donkey Kong series, Minis March Again! looks to consist entirely of user-created content shared over the Nintendo WiFi Connection. Going along with this is a level editor said to be even more robust than that of the previous game, giving the player an insane amount of space to work in and many additional tools and traps.


Now, what's the coolest part of this? Mario VS Donkey: Minis March Again! is exclusively for DSiWare. That's right; Nintendo is finally throwing their weight behind the fledgling DSiShop, and Mario VS Donkey: Minis March Again! will be debuting their on June 8th. Once again, you're not misreading this; This game is coming out next week! Sometimes digital distribution can be an amazing thing, huh? No price point has yet to be announced, but I'm expecting it to fall in the "800+" price range, possibly becoming the first game to actually be of a "+" price.

Following this are three more less-notable presentations; WarioWare: Made in Ore is to be called Wario Ware: DIY in North America, The Legend of Zelda: Spirit Tracks is once again shown off (No new information), and they announce that we'll soon be able to upload our DSi pictures directly to Facebook.

After the above, Iwata appears on stage and begins to say how many people on Earth are playing games these days and how Nintendo has enlightened millions to the wonders of gaming. Basically sales talk in disguise. Iwata then turns to something new...


...another peripheral? But... I thought we were through with such things! Oh well, maybe it'll be something coo-What? It's a glorified heartrate monitor?


...I'm honestly speechless here. Apparently, so was Iwata, as he basically told us that it monitors our blood pressure as we play to gauge how we're reacting to it... Or something. He was being incredibly vague. My guess is this is still waaaaaay in the experimental stages, making it a mystery as to why they chose to show it off today.

At this point I'm pretty blown away by all the announcements (Excluding the previous one). Although I wasn't thinking it at the time, I'd probably have been alright with it if they decided that was enough for today and ended the conference. But they still had at least one more ace up their sleeve, and that was...


Super Mario Galaxy 2, a sequel to what is probably the Wii's greatest game yet. This was just crazy to me. After hearing of New Super Mario Bros. Wii, I was sure that the major Mario-related news had wrapped up for the day. I was gladly shown otherwise. Although no story details explaining why have surfaced yet, Mario is once again taking off into space, but this time he's got a friend in the cold depths of nothingness: Yoshi, mashing together dinosaurs and intergalactic adventure in a way I never imagined could qualify as not cheesy. Dinosaurs in space: Only Nintendo could make that work.


Yoshi seems far-improved from his last 3D platforming appearance in Super Mario Sunshine, though, gaining a Super Mario World-style ability to eat fruit and take on new powers and colour schemes. When turned orange, Yoshi gains Sonic-like super-speed, and turning blue causes him to blow up like a balloon then deflate, floating into the air and taking Mario to new heights.


Many other enhancements seem to have been made to the formula from Mario's first space adventure, with actual planet-sized planets and a new drill item showing up in the trailer. Also appearing in the trailer was a Super Mario Bros. 3-style "giant" galaxy, featuring humongous Goombas and blimp-sized blocks. Now who says you can't build on perfection?


Nintendo is expanding upon a winning formula here, and I have every reason to believe that this will be an amazing addition to the Super Mario Galaxy universe (No pun intended). Super Mario Galaxy 2 is currently slated for a vague "2010" release.

Bringing us back to Earth after the previous announcement (Okay, pun intended that time), Nintendo turns to showcasing a few mature third-party Wii efforts; The Conduit, Resident Evil: Darkside Chronicles and Dead Space: Extraction all get their time on the big screen. I'm glad to see Nintendo pushing third-party Wii software. It's a lesson they've done well to learn after the N64 and Gamecube days!

After this, I thought, the show's bound to be over. A goodbye from Reggie, a final wave, and the lights go off. That's what I thought. That's not what happened. Instead, Nintendo announces that their partnership with Team Ninja has begun to pay off, and that the two have been working together on an established Nintendo franchise. First thought: Zelda. The trailer starts, and I see waves. Okay, so it's Wind Waker... Wait, that was just the Team Ninja signature. Whoops. So now we're in deep space, floating through a debris field. Oh my god, it's got to be Star Fox! Wait, who's this? Some woman in a space station? That's not Star Fox at all... Some commander-like guy asks her a question and OH MY GOD IT'S A NEW METROID.


Samus is back, but this isn't a first-person shooter. It's more of an action platformer, similar to Ninja Gaiden (A Team Ninja product). But in space, and with an arm cannon, so by default it's infinitely superior (Nerd alert). Freed from the restraints of first-person shooters, Samus now takes matters into her own hands... Literally. I mean, look below.


She has a freaking space lizard in a headlock. That's just plain badass. Samus is now able to punch the crap out of things, as well as shoot them. If that alone doesn't make this game awesome enough for you, watch this trailer and try not to smile. Go ahead, I'll wait...

...finished? Did you smile? Damn straight you smiled. And did you hear that at the end? She spoke. Samus talks now. She's probably the only silent protagonist I ever wanted to see go vocal (Except maybe Gordon Freeman, he's gotta have tonnes to say), and here it is. I really have to get my hands on that Metroid Prime Trilogy when it comes out and get back into the universe of Metroid. I've got to be ready for when it lands next year!


After this, Reggie takes the stage once more. What, he's announcing more? Stop, you're going to kill me! Well, I'm alive, so I guess that tells you no more announcements were made. And now, after all these surprises and revelations, the conference finally comes to a close. Looking back on it as a whole, I'd have to say this was definitely in the same league as the 2007 presentation, and nearly up there with the 2006 showing. If you honestly came away from this conference disappointed, I'm sorry, but I don't think you'll ever be satisfied. Nintendo delivered today, and they've shown that us gamers that have been with them for all these years still fit in with their plan. Thank you, Nintendo.

To summarize: Yes, it is better than last year's event. And don't call me Shirley.

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Nintendo's E3 2009 press conference: Prediction accuracy

There's much to say after today's conference, but let's start with seeing how well my predictions fared. A green "YES" for whatever happened, and a red "NO" for whatever didn't. First off, my "highly likely" predictions:

Mario Wii 2 and Wii Fit Plus: Mario Wii 2 turned out to actually be two games: New Super Mario Bros. Wii and Super Mario Galaxy 2. Wii Fit Plus also made the scene, sporting that exact name, no less. "YES"

Sales talk, sales talk, sales talk...: Sales talk was actually spread out through the whole conference, and not just spewed out in a big chunk at the beginning like last year. A nice change, in my eyes. "YES"

Pikmin 3: Sadly, the long-awaited Pikmin 3 never did show up. Here's hoping that it appears in some form at some time in the remainder of E3... "NO"

Wii MotionPlus showcase: Wii Sports: Resort was surprisingly the only game they showed off with the MotionPlus, but I was no less impressed with its abilities because of it. "YES"

A new Zelda Wii: Like my Pikmin 3 prediction, this, too, didn't turn out right. I think after all we got, though, I'll forgive them for this one. "NO"

Some third party game will be shown off: Correct, except it was not just one game, but many! The Conduit, Resident Evil: The Darkside Chronicles, Dead Space: Extraction, C.O.P. The Recruit*, Kingdom Hearts 358/2 Days, Final Fantasy: Crystal Bearers, and a game based on a book I've never heard of and a fashion-based game. Besides the last two, it all sounds good to me! "YES"

Not bad. Four out of six! Now then, moving on to the "50/50 chance" part of the list:

A new "expanded audience" title: Surprisingly, no. Well, not from Nintendo, at least. That fashion game and the one based on the book are pretty "expanded audience". Good to see Nintendo pushing third-party efforts, though, despite what I may think of them personally. "NO"

A new Star Fox or F-Zero: That's a big no on both sides, sadly. One of these days, though, it just has to happen... One of these days... "NO"

Yipes, a big no to both of them... Quite sad about the last one not coming true. Finally, then we move onto the "not gonna happen" category.

The revealing of the Wii 2: This basically should have gone without saying. It's far too soon as of now to pull out the next one. "NO"

A new peripheral: Like I said, they're not gonna bring out a new peri-...what. What is that thing? The Wii Vitality Sensor? It's like those heart rate monitors they slip on your finger at a hospital! Since when was medical equipment part of gaming? Sorry, Nintendo, I'm not into reliving my hospital visits while I game. "YES" (Sadly)

That last one really threw me off. I was looking at it and almost expecting Iwata to go "Just kidding, here's a new Zelda". I was so sure there'd never be another peripheral, but there it was...

I suppose my predictions didn't turn out too badly today. Would've loved to see something about a new Zelda, or even just see Miyamoto take the stage for a minute. Oh well, there's always the rest of E3. And if it doesn't happen then, there's always the Fall conference!

More E3-related articles coming up soon.

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*A new GTA-style game from Ubisoft taking place on the other side of the law. Finally!

Monday, June 1, 2009

Nintendo's E3 2009 press conference: Predictions

The time has finally arrived; Time for some predictions! I honestly found it hard to wait so long.


It's that time once again... Time for rampant speculation and oodles of predictions! Yes sir, it's round three of my annual list of Nintendo E3 predictions, and here are this year's group, starting with the most-likely. Read on, and hope that some of the better ones wind up becoming reality!

Mario Wii 2 and Wii Fit Plus: On the weekend, the Japanese newspaper Nikkei let slip word of a new Mario game for Wii, and an enhanced version of Wii Fit they called "Wii Fit Plus", both due to hit this year. These games are going to come out, and they're going to come out soon. Thus, they'll also have to be announced soon. Waiting until Nintendo's Fall conference will be too late, so I'm betting they'll pull back the curtains on both of these tomorrow.

Sales talk, sales talk, sales talk...: Nintendo's currently this generation's #1 company, so of course they're going to brag about this after being last place the previous two generations. This may be the third E3 since overtaking the competition, but I wouldn't put it past them to shove Reggie on stage with a teleprompter full of numbers.

Pikmin 3: After Shigeru Miyamoto said last year that Pikmin 3 is in production, I'm all but certain we'll be seeing it in some form tomorrow. Whether it be a teaser trailer or even just a logo once more confirming its existance, Pikmin 3 will almost certainly be showing up tomorrow, or at least behind doors during the rest of E3 (Hey, it worked for Brawl!).

Wii MotionPlus showcase: Red Steel 2 and Wii Sports: Resort are going to be huge titles, and undoubtedly will be the two biggest MotionPlus-enabled games. It would be foolish for Nintendo not to show them off tomorrow, especially considering the imminence of the peripheral's release. Also, don't be surprised to see a few other games join in on the presentation. I'm sure EA will have something to contribute in their tennis game, and perhaps even more on top of that!

A new Zelda Wii: When Nintendo decided to port Twilight Princess to Wii, they were already planning the next Zelda. This was in 2006. Now we're in 2009, and the memories of Link's last console adventure are beginning to fade, and fans are clamoring for more. Miyamoto even said last year that the Zelda team was hard at work on the next Wii title. If we don't see it tomorrow, we'll almost definitely be seeing it at the Fall conference.

Some third party game will be shown off: Nintendo's been doing their best to help push third-party titles lately, so seeing them show off a game from one of the many developers working on the Wii is pretty much a sure-thing. What the game will be is a mystery, but Red Steel 2, The Conduit and Shaun White Snowboarding: World Stage are all likely candidates. Maybe we'll even get to see Bethesda's secret Wii project? Only time will tell...

Next we have two predictions that are equally as likely to come true as they are likely not to. This is basically the "50/50" part of the list. If the announcements in this category happens tomorrow, I won't be any more surprised than I would be if it didn't occur at all.

A new "expanded audience" title: Nintendo just loves their expanded audience; The virtually-untapped market of soccer moms, businessmen, and all other types of people that just don't have gaming as apart of their life. Wii Sports was the first to rope them in, and the "Wii" game label has continued to do so ever since. While I'm not exactly expecting a new installment in the "Wii" series (Besides Sports: Resort, but that's already announced), something may show up. I'd probably consider this more likely, but there's also the above "basically for-sure" announcements; I'm doubting Nintendo will cram so much into their conference. But hey, you never know...

A new Star Fox or F-Zero: Star Fox and F-Zero are pretty much the only two established Nintendo franchises to not have appeared on the Wii so far. It's going to happen sometime for sure. Maybe not tomorrow, but soon and for the rest of your life. Both of these titles are just begging to take advantage of the MotionPlus, and Nintendo would be crazy to deny them the opportunity.

And now for two announcements that I consider incredibly unlikely. If either of the following wind up being announced, I'm going to be incredibly surprised.

The revealing of the Wii 2: The Wii's selling like crazy in almost every major market, over 50 million are in homes worldwide, and developers are beginning to churn out some truly amazing things for the little white box. I somehow doubt that the Wii 2 will be pulled out of any coat pockets tomorrow. Heck, Nintendo's still yet to release the Wii MotionPlus. They're not about to cannibalize sales of it by announcing a new console with the functionality built-in. It ain't happening tomorrow, folks. As for a new DS... I think I'll let my less-than-two-months-old DSi answer that question for you.

A new peripheral: Every year since the Wii launched, Nintendo has released at least one new peripheral for the console. First it was the Zapper, then the Wii Wheel and Balance Board, and this year it will be the MotionPlus. And no more. There will not be a new Wii peripheral announced tomorrow, or ever. Wii MotionPlus is the end of the plastic-paved road here, and Nintendo themselves has been quoted saying this (I can't find the link myself, but it's out there). If you're thinking we'll be seeing a new chunk of plastic to stick a Wii remote in, think again.

Am I being optimistic with all those "most-likely" predictions? Or am I actually expecting too little of tomorrow? The only ones who can answer these questions are Nintendo themselves, and that answer is... Wait a little longer.

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PS: Just to clarify, I'm not expecting ALL of the first few to predictions to come true. Just stating the likelihood. I've learned better than to keep my hopes too high...

Tuesday, April 28, 2009

Nintendo DSi review


Nintendo has always been a dynamo in the handheld market, ever since the days of the Game & Watch. While the software is always central to a system's success, one cannot forget the importance of the hardware that plays it. Nintendo sure doesn't forget, as they always bring out three different models of a console per generation, tweaking and fine-tuning the system to perfection. With the Nintendo DS in 2004 and the DS Lite in 2006, the DSi is the third (And presumably final) version of the handheld, adding cameras, bigger screens, internal memory, and so much more. Do all these changes make the DSi a worthy addition to the best-selling Nintendo DS product line, or has the mighty Nintendo blundered this third design?

When it comes to the handheld's appearance, the DSi sure does live up to Nintendo's current trend of sleek and appealing design. The top of the console is smooth and clean, completely unblemished except for the lone camera off in the front-right corner. The new matte finish ensures the DSi doesn't stick out like a shiny sore thumb, and it also makes for a far more firm grip than the slick and glossy DS Lite casing. The power/charge indicator lights have moved over to the opposite side of the hinge, and they've got a new neighbour in the form of a wireless communications indicator light (Stays lit when passive wireless communications are enabled, and blinks during use. This feature can be disabled). On the left side of the device are the volume controls, which are now buttons instead of a slider (A welcome change, but a bit more precision in volume adjustment would be nice). The front edge of the handheld is completely blank (No more Game Boy Advance slot) except for the headphone/microphone jack on the right side (And the jack is exactly the same as before in every way). Along the right side are the stylus sheathe (Housing a longer and slightly thicker stylus) and the SD card slot (Can be difficult to open with short fingernails). Around back are the shoulder buttons (Which stick out a bit much for my liking), the wrist strap loop (For the wrist strap that isn't even in the box!), and the power jack (Which is incompatible with previous Nintendo DS chargers). Finally, on the bottom, the only thing of note is the battery pack cover (Which feels a little flimsy, and gives slightly when pressed).


Opening the handheld (Which shows off the awesomely-smooth hinge of the new model) reveals two 3.25" screens, 0.25" larger than the screens on the DS Lite. Not a massive increase, but still noticeably bigger. Between the two screens (On the hinge) are the inner camera and microphone. On opposite sides of the top screen lay the two speakers, now consisting of one narrow slat each instead of the six-hole design of the DS Lite. They look a lot better than before, and provide audio quality equal to (Or maybe even better than) the DS Lite. Moving down to the lower half of the unit, all the buttons are in the exact same place as before, except for the constantly-migrating power button. With the Nintendo DS it was above the D-Pad, with the DS Lite it moved to the right side of the case, and now with the DSi it's moved once more to below the D-Pad. This time around, the power button doesn't just turn the system off. While holding it down will result in a power-down, tapping it will instantly return the user to the main menu, regardless of what function is currently underway. Think of it as the DSi's equivalent to the Wii remote's Home button. While not a crazily-innovative addition, it's still a nice little touch.


Looking at the design on the whole, I can really find only two flaws. First, as I mentioned before, the SD card slot cover is incredibly hard to open with short fingernails. In fact, it's hard to open even with fingernails. It's just an annoying little slot cover. It's a good thing most people won't be swapping SD cards out all the time, because this flap is not something I want to deal with anymore than I already have. Second, the shoulder buttons stick out. A lot (See the following picture). Keep this loose in a bag, and something's sure to slide against them and snap them off, or at least loosen them up. With the DS Lite, the hinge was the greatest design flaw. With the DSi, I'm seeing the shoulder buttons taking this dubious title.


There are two other ways the DSi has changed, one good, one bad, and neither as apparent as what was outlined above. First, the good news: DS game cards can be inserted and removed without having to power down the system, meaning those of us who tend to use the backlight as a means of seeing our game wallets late at night can live a little easier. Now, then, for the bad news: The DSi's battery is weaker than that of the DS Lite. Whereas the DS Lite used a 1000mAh internal rechargeable battery, the DSi uses a battery of only 840mAh, resulting in a battery life 16% lower. This is further affected by the brightness of the backlight, where higher levels drain the battery even faster. Just keep your backlight low and a charger nearby, and you should be alright. Those of you who do a lot of travelling, though, may want to keep a spare battery on hand.

Starting up the DSi, after the obligatory health and safety screen, presents the user with a menu far different from what was on the previous DS models. Several new menu options are spread out along the DSi's version of Wii Channels, all entirely customizable in order and with plenty of room for additional "channels" down the road. When first starting up the DSi (After inputting your personal information and preferences), the available channels are as follows: System Settings, Play *Currently Inserted DS Game Card*, DSi Camera, DSi Sound, DSi Shop, PictoChat and DS Download Play, followed by a large amount of empty slots (Software purchased from the DSi Shop will occupy these spots). See below for an example of the menu, with all channels shown in the order previously listed.



This new interface is very easy to use, and it looks great, too. The view can be slid left and right either by dragging with the stylus or using the D-Pad. Dragging a channel upwards and then either left and right lets the user re-arrange the icons, allowing for complete personalization. Want all your games at the far left, and applications off to the right? It's your call.

As you can see on the top screen of the above-pictured DSi, users can choose pictures taken by the DSi's cameras to display as a background image. Several pictures can actually be designated as backgrounds, swapping images every time you re-enter the menu. While not a thrilling, revolutionary addition, it's still a nice little touch.

As for the Nintendo DSi Camera software itself, it's just as user-friendly as you'd expect from a Nintendo product. Taking pictures is quick and easy, and even transferring images to an SD card is as simple as a few quick taps of the stylus.

When taking a picture, the user can select one of many different bizarre lenses, from a "Distortion Lens" where the view can be pulled and squished, to a kaleidoscope-like "Mirror Lens". Most of these lenses are also available for use on pictures that have already been taken, as was the case with what you see below. The downside is, while these different lenses are good for a laugh or two, chances are they won't keep anyone's attention for more than a few sessions.

This is a DSi box

This is a DSi box on drugs

As you can see from the above pictures, the DSi cameras are of somewhat low quality. The white section of the DSi box shown above is speckled with many different colours in the photograph, but is pure, blemish-free white in person. The officially-released resolution for both DSi cameras is a measly 0.3 megapixels, even less than the clarity and size you'd get from a cellphone camera these days. Fear not, Kodak: Your cameras are in no danger from the DSi. Of course, nobody should really have expected such things of the DSi. Nintendo's about fun, not multi-functionality. These cameras are for use in games and light-hearted application, and were never meant to replace a photographer's trusty, tripod-mounted, $3000 camera. So yeah, the cameras suck. What of it?

Continuing along with the DSi's built-in software, Nintendo DSi Sound is basically an audio version of Nintendo DSi Camera. Sounds are recorded through the DSi's built-in microphone, and can be filtered in many humourous ways. Music can also (Apparently) be played off of an SD card and manipulated in a similar manner. In the end, it's just about exactly like the camera software, but aural instead of visual.

Now, you're probably wondering why I said "Apparently" in the previous paragraph when referring to the DSi's ability to playback music from an SD card. It's not because I don't have an SD card or the means to encode the music into the otherwise never-used AAC format (A choice by Nintendo that baffles me to this day). It's because, despite trying several times with at least five different songs of varying lengths and audio quality, I've never once been able to get the DSi to recognize an audio file placed on the SD card. Not once. I figure if, after all that, I still can't get it to work, it isn't worth the effort. From what I can tell about the DSi's music playback capabilities, it's just like the DSi's picture-taking function: It's meant to just be a fun little diversion, and not a replacement to the MP3 players just about everyone has nowadays. The difference Nintendo DSi Sound and Nintendo DSi Camera, though, is that the latter is easy to use when it comes to SD card functionality.

Next in the line of built-in software is the Nintendo DSi Shop. Much like the Wii Shop Channel on the handheld's big brother, this software is for connecting to the internet and downloading software (Called DSiWare) in exchange for Nintendo Points (The new name for Wii Points). Nintendo Points can be purchased either via credit card or pre-paid card, as always. Unlike the Wii Shop Channel price range from 500 to 1500 points, DSiWare price categories are Free, 200 points, 500 points and 800+ points. Of the software I've tried so far, the level of quality is right up there with what you'd find on the Wii Shop Channel, although far less complex, as is expected (Note: Reviews of DSiWare games will be surfacing in the coming weeks).



While early buyers of the DSi are treated to 1000 free Nintendo Points (A promotion that will be running until this October), not a single point need be spent to get the first "Free" piece of DSiWare: The Nintendo DSi Browser. As the name suggests, this is the DSi's very own web browser. Running off the same Opera engine as the Wii's Internet Channel, the Nintendo DSi Browser is a handy little way to catch up with your favourite text-based, non-Flash-heavy websites. It's fast and easy to use, but not exactly powerful. Don't expect to catch up on your favourite, full-page webcomics using this, unless you like a whole lot of pixelation in your dialog boxes. Since I can't take screenshots off of my DSi, I fired up Photoshop and scrambled up a recent Dr. McNinja as an example.


Can you read that voice bubble? Because I sure can't. Also, I prefer my art not looking like a compressed image used in an SNES game. Smaller, simpler comics work just fine, though, so readers of Dinosaur Comics can rest easy.

As suggested a couple paragraphs ago, the Nintendo DSi Browser is completely unable to render any sort of Flash animations. Those hoping to catch up on the latest episode of Homestar Runner should just go back to their computers instead.

Despite these problems and a few other smaller ones (Column View doesn't work on this very blog for some bizarre reason, making it just about unreadable), the Nintendo DSi Browser is still a great way to check up on the latest news on Go Nintendo without having to fire up your computer. Unless you use the USB Nintendo Wi-Fi Connector like I do, in which case it'll have to be on anyway. So if you're incredibly lazy...

Two features from the previous DS models return with the Nintendo DSi: Pictochat and DS Download Play. Working exactly the same as before (With DS Download Play even displaying running off of the old operating system), the inclusion of this software is a welcome touch to those of us with friends still clinging on to their previous DS systems (Join usssssss!). One minor addition is the Rainbow Pen in Pictochat, which allows users to doodle in a constantly-changing selection of colours. Don't worry, though: Your friends with DS Phats and Lites can still see your rainbow-powered creations.


And that, my friends, is the DSi. The third (And supposedly final) model of the Nintendo DS brings a lot of new features to the table, all of which are fun and, in some cases, useful. Of course, no system is perfect, and the DSi does have its fair share of downsides as well. When weighed against the positives, though, I still feel the DSi is superior to the DS Lite, if just barely. This statement brings up a good question, though: If the DSi is better than the DS Lite, is it worth upgrading? I'd have to say...

No, it isn't. The DSi is a great little handheld, but if you have a perfectly-functioning DS or DS Lite in your possession, I don't believe it's worth what it costs to upgrade. Will it be worth it in the future? If DSiWare takes off, and DSi-exclusive games start appearing in large numbers, then I'd say yes. As of now, though, I think it's only worth the upgrade if your previous DS model is broken, or if you have a whole lot of money just sitting around.

In the case you don't have either of the previous DS models, though, I'd say the DSi is a great way to get started. Of course, going for the DS Lite instead won't kill you, but considering the superior model is forty bucks more, I don't see why you'd settle for the 2006 model (Unless you're a total Game Boy Advance freak).

The Nintendo DSi has arrived, and I'm not afraid to say it's the best model yet. Now, as for when I think we'll be getting the next generation of DS... No, that's an article for another day.

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