Monday, September 8, 2008

Poll #56: "Wii Music: Great, okay, or bad?" results, banner

"Great!" 6 votes (23%)
"Okay" 7 votes (26%)
"Bad!" 9 votes (34%)
"I don't know" 4 votes (15%)

People seem to be mostly mixed on this one, slightly leaning towards the negative side of things. I've already made my feelings on the subject known, and it's good to see I'm not the only one who's actually looking forward to Wii Music. For example, check out this post I just found on I've Never Liked Your Spinach Puffs (Which, by the way, is the best Emperor's New Groove reference ever). Give it a read, it's pretty well done. Man, that was a lot of linking going on just there...

So then, next up is this week's banner. Yes, it's a Team Fortress 2 banner again, but look closely... See how great the graphics are? I found myself an e-GeForce 8500 GT graphics card for just $40 yesterday, and it works like a charm. All my games run beautifully at fully cranked graphics, and man is it awesome. Anyways, the Heavy in that screenshot was actually killed by someone else, but the pose was so awesome I had to take a pic. Then I noticed how perfectly he was looking up, so I figured I'd put the logo up there, as if he was distracted by its awesomeness and killed at the same time. Always watch your backs, people!

Also, I can now personally confirm just how beautiful Team Fortress 2 is. That perfect 10 I gave it was not at all an exaggeration. Absolutely amazing game in every way.



So then, that just leaves the matter of this week's poll: "Do you know someone with a pet named after a video game character?" Yeah, it's kind of weird, but I personally know two of them. I know a golden Labrador named Rikku, and a black cat named Lulu, both characters from Final Fantasy X. Just wondering if anyone else has come across such a thing. (Also, I almost named one of my cats "Mario" due to the "M" shape on his forehead. His name is Pepper now)

Alrighty then, tonight's article will be up later tonight. See ya then!

Friday, September 5, 2008

Microsoft games on Wii: Why it very well could happen

Early start!



In the last few years, quite a few Microsoft brands have made appearances on the DS. MechAssault and Zoo Tycoon are two such games, and there are many more I'm sure to be forgetting. Also, Rare (A Microsoft-owned company) has even developed a few titles for Nintendo's little handheld, such as Viva Piñata: Pocket Paradise and Diddy Kong Racing DS. Microsoft does this because the DS is no threat to them. They have no portable platform to compete with it, so making games for the DS is nothing but beneficial to their profits.

Recently, members of the Viva Piñata: Pocket Paradise crew were interviewed by SPOnG. There were a few interesting tidbits in this review, the most notable being the following:

SPOnG: So, we’ll never be seeing Viva Piñata on the Wii then?

Gary Richards: (Grins). I’m not saying.

While this is interesting, it doesn't mean that much on its own. After all, both the Wii and XBox 360 are in the same general market, so Microsoft would never consider developing for Nintendo's console... Right?

Wrong. Remember, business is all about the money. Rivalry means nothing if there's cash to be made. Let's look at where Microsoft is in the console war right now. They're losing big-time to the Wii, and the Playstation 3 is starting to creep up on them. So, they dropped the price on all 360 SKUs. When this happened, Microsoft had the following to say:

I’m not at a point where I can say we’re going to beat Nintendo. We will sell more consoles this generation than Sony.

Basically, this is admitting that Microsoft will never catch up to the Wii. Really, it doesn't take a rocket scientist to figure this out. It's also fairly simple to figure this out: The Wii is far ahead of the 360. The install base for Nintendo's console is already past at 30 million. A large install base means a large audience, and thus a large market. Also, Viva Piñata is a family-friendly, open-ended game starring cute characters. Sounds like a perfect fit for the Wii to me! It's games like Viva Piñata that tend to really sell well on the Wii, and I'm sure Microsoft has realized this.

Now, Microsoft is surely not shy about expanding the title to new platforms. It's already hit the PC and the DS. Have these changes affected the 360's market share? As far as I can tell, moving the game to these platforms hasn't even made a dent in the 360's sales numbers. What difference would it make taking the series over on to the Wii? Look at the Wii's target audience, and compare it to that of the 360. They're completely different, with Viva Piñata actually seeming like a better fit for Nintendo's platform than its original console.

Like I said, it all comes down to one thing: Money. Making a Viva Piñata game for the Wii would only make sense. Of course, that's not to say it absolutely will happen. There's no way I can say such a thing as this with 100% certainty. The possibility is there, though. And if Viva Piñata does make the jump, what's stopping other Microsoft properties from doing the same? I'm seeing Microsoft and Nintendo being quite close in the future, and both of them are sure to benefit.

I'm ready for some piñata-farming fun on the Wii. How about you?

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Wednesday, September 3, 2008

Electroplankton review

Electroplankton is like a precursor to Wii Music, so what better time to review it than now? Well, okay, reviewing it back at the release date would have been better but... Moving along.

Oh dear... The summary's gone! Well, that just works better here. So blah.


Developer: Indies Zero
Publisher: Nintendo
Release Date: January 9th, 2006
ESRB Rating: E for Everyone


With all this talk of Wii Music, one game has come to mind. A game that went ignored by the public, and loved by the few who bought it. That game is Electroplankton. Like Wii Music, it exists only for one purpose: To play around with different "instruments" and make music. The difference is, in Electroplankton, those instruments are bizarre musical plankton. These little critters come in ten different species, all of which sport different musical abilities. The different plankton are:

Tracy: Tracy follow the lines the player draws on the touchscreen, making musical notes as they go. Six plankton are on screen at once, each of which can follow its own unique path drawn by the player. Each Tracy has its own unique "voice", with piano-like sounds, chimes and xylophone-like sounds playing as they follow their path. The tempo can be adjusted with the D-pad, and all plankton can be stopped at once by pressing Select. One problem: Sometimes if five or so Tracy are going at once, starting to draw a new line will cancel out the path of a currently moving plankton, causing it to travel along the new line even though another plankton is sitting there doing nothing. Kind of a pain.

Hanenbow: Hanenbow fly off of a leaf in the corner of the screen, flying towards a small leaf-covered branch. As each plankton hits a leaf, it makes a sound, and bounces off. The angles of all the leaves on the screen can be adjusted, including the launching leaf. Hitting a leaf enough in a short amount of time turns it red, and if all leaves turn red, a flower appears at the end of the branch. However, it's just for show, and in no way affects the Hanenbow. Many Hanenbow can be on screen at once, bouncing from leaf to leaf until they fall into the water below. Messing with the D-pad affects the "rate of fire", while pressing A makes the angles of all the leaves appear written on screen (Handy if you want to replicate a tune later on). Pressing Select cycles through the four different leaf configurations, allowing for many more tunes to be made.

Luminara: Four different plankton appear on a field of arrows. Each arrow can be manipulated by the player, with each tap by the stylus rotating the arrow 45 degrees clockwise. As the Luminara hit the arrows, they will play a note and turn go in the direction the arrow points. Each Luminara has its own sound and speed, with the hyper-fast red plankton sounding like a piano, while the slow blue plankton makes a high-pitched, crystalline dinging sound. The location of the arrow determines the pitch of the sound, with higher-pitches in the bottom right, and higher notes in the top left. Pressing left and right on the D-pad rotate all the arrows counter-clockwise and clockwise, respectively. Pressing up or down cycles through all the preset patterns of arrows, and as usual, Select resets everything. I only have two small problems with the Luminara: First, there's no way to stop just one of them. Second, not being able to change the direction the Luminara starts off in is a pain. If only there were some way to rotate the arrow they're sitting on...

A look at Electroplankton's Luminara

Sun-Animalcule: A blank field stares back at the player when starting the Sun-Animalcule program. Tapping anywhere on screen plants an egg, which slowly grows and plays notes every few seconds. Where the egg is placed determines the pitch and sound the plankton will emit (They can later be moved by dragging them around with the stylus). The simulation slowly moves from day to night, and placing an egg at either time will affect its shape. Eggs placed during the day are round, while night eggs are moon-shaped. After a while, the plankton disappear, although it's possible to destroy them by tapping. Also, pressing Select will remove all plankton on screen.

Rec-Rec: These plankton swim across the screen over and over as a beat plays in the background. Tapping a Rec-Rec allows the player to record a few short seconds of audio, and the plankton will play it every time it swims by. There are four Rec-Rec in all, and thus four recordings can be made at once. Sing, beatbox, clap, snap your fingers, it doesn't matter. Record whatever you want. Pressing the D-pad up or down cycles through the selection of background beats, while pressing left or right increases and decreases the tempo. Select, as usual, deletes all the sound recorded on all four Rec-Rec. Which brings me to one minor gripe: What if I want to delete the sound on just one plankton? Nope, ain't gonna happen. Bugger.

Nanocarp: Appearing in groups of sixteen, these plankton lazily drift about on the screen. It's impossible to arrange them directly: Instead, players must make noises in the microphone to shuffle them about. Different sounds make different formations. For example, two quick claps make a circle, while blowing into the microphone for a few seconds makes a heart shape. However, they don't hold formation for long, slowly drifting off into an unorganized mess. Tapping the screen can send ripples flowing around, causing the Nanocarp to make their little chime-like noises. Players can also send waves across the screen heading left, right, up or down by messing around with the D-pad. Also, in addition to the previously listed methods of bringing the Nanocarp into formation, pressing Select also cycles through the pre-determined shapes.

Lumiloop: Five circular plankton appear on screen, and spinning them makes a slowly growing sound similar in nature to that of the famous THX "Deep Note". Each of the five Lumiloop present make different tones when spun, each ramping up in a similar fashion. As each plankton spins, they slowly begin to glow a a color unique to themselves, such as red, purple, orange and green. Pressing Select changes the selection and coloration of the plankton, allowing for different notes to be played. Holding the stylus still on a Lumiloop stops it quickly, although they will eventually grind to a halt on their own. Without a doubt, they are the simplest of all the Electroplankton. Very calming, though.

The slowly growing sound of a spinning Lumiloop is quite calming

Marine-Snow: These snowflake-shaped plankton all sit still on the screen. That is, until they're tapped. Tapping a Marine-Snow will swap it with the previously tapped plankton, meaning they'll start to shuffle around the screen as you play. The original location determines the tone of the sound emitted, so once they're all shuffled up, it's nearly impossible to determine which note is where. Marine-Snow is definitely more about messing around than making music. Pressing Select will cycle the Marine-Snow between three different formations: The default set-up of a seven by five grid, a set of two circles (One inside the other), and one large circle.

Beatnes: Five different snake-like plankton sit on the screen, wiggling back and forth. The music from an NES game plays in the background (Select can be used to choose which game music plays), and tapping the head or bottom of each Beatnes emits a sound effect from the selected game. Touching any of the Beatnes' individual body sections plays a note, allowing the player to jam along with their favourite classic game theme. Each note played is "remembered" by the Beatnes, and is later played back a total of five times before it is forgotten. It's a little hard to describe this in words, so here's a video for you to check out. Hopefully this explains what I mean by the notes later being "played back". The big downside to Beatnes, though, is the aforementioned limit of your beats being played back only five times. If only it endlessly looped the beats you input, with the ability to erase the memory of any Beatnes at will. Otherwise, this is my favourite of all the Electroplankton.

Volvoice: Volvoice isn't so much an instrument as it is a voice recorder. Basically, you tap the plankton to initiate the recording process, with the ability to record about five or so seconds of audio. After this, the Volvoice will continuously repeat your recording. As it does this, you can select one of the many different shapes available for the Volvoice. Each shape repeats the audio in its own unique way, such as very slow, backwards, with lots of reverb, or just normally. Just tap a shape and it seamlessly begins "speaking" in the new way. A really fun little toy to fool around with.

Yes, that's right. Electroplankton is a "toy" much in the same way Wii Music will be. Hey, it's fun, so that's what matters.

Perhaps the biggest problem with Electroplankton is the fact that the game cannot record any of your songs. So, you made a really neat little tune? Too bad, it's gone forever. I've made some amazing compositions in Beatnes, but now they're long gone. This really hurts Electroplankton big time.

In addition to the basic mode of play, there's an additional "Audience" mode. Basically, it's just like normal play, but the game does all the work for you. So you can just sit back, relax, and enjoy the music. If that gets boring, you can add your own touch to the music as if playing the game normally. A really nice and relaxing mode. Seriously, I almost fell asleep in Audience mode once. Very calming.

Although I really don't think the graphics even matter in this game, I need to review them, so here goes: They're basic, but charming. The plankton are strangely cute, but everything is too darn simple to be amazing. Okay? Moving along.

Electroplankton is cute, but it's no Final Fantasy III in the horsepower department

Of course, the audio is the star in Electroplankton. After all, it's a music game! I love all the different notes and such at my disposal, with the only problem ever being figuring out where to start!

Electroplankton is probably the only game where multiplayer isn't built in, but is entirely possible. Just get another friend with Electroplankton and a DS, and start jamming out the tunes! Just... Good luck finding someone else with this game. It sure didn't burn up the sales charts, and Nintendo doesn't even make it anymore. It's becoming quite the hot commodity, so anyone who wants it had better act soon.

Overall, Electroplankton is a great toy. Not a game, but a toy. It's soothing, it's addictive, and overall, it's fun. However, the lack of a recording feature is a real pain in the ass, so Electroplankton only earns a score of...

7.8/10

While the lack of a recording function was a major factor in Electroplankton losing some points, it wasn't the only thing holding it back. Like I said, the game isn't exactly stunning to look at, and some of the plankton are a little less fun than others. Still, if you like music with a heavy dosage of quirky, Electroplankton is for you. It's a great little piece of software, and the lack of sales it garnered is practically criminal. So go ahead and pick it up! Hurry, before it makes Chrono Trigger's eBay prices look like chump change!

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Monday, September 1, 2008

Captain Rainbow: Longing for a US release and an ESRB rating

This article was actually written at about 2:00 AM Saturday morning. Greetings from the past!



As of late, plenty of news has been pouring in about Captain Rainbow. From the makers of Chibi-Robo, Captain Rainbow is bringing back several old Nintendo characters to the frontlines, with cameos ranging from Punch-Out's Little Mac to the guy from Golf (NES). Another thing the game is bringing, though, is a lot of risque content. Birdo has a "vibrating and buzzing" device, while the aforementioned guy from Golf scratches his "balls" in another scene. It should go without saying that this will be a hard sell to Nintendo of America. Is there even the slightest chance Captain Rainbow will make his way over to our NTSC Wii disc drives?

Well, in my opinion, it just might happen. As far as I know, the two previous scenes are the only real problems with the game, with the only other problems (Exhibit A and Exhibit B) being fairly easy to "fix" for the North American audience. So, how can these two offenders be brought to order? Here's my thoughts.

As for Birdo's "vibrating" device used to prove her femininity, I think it could be easily replaced by something as innocent as a electric lady shaver. They both vibrate, except one is used for shaving legs, and the other is for... Something else. Other than that, I don't see any other steps needed to be taken. Sure, you and I may thing a lady shaver is in no way proof that someone's female, but hey, robot cops are gullible. Also, it's a videogame, so give it a little slack.

As for Mr. Golf's itchy "balls", the fix is quite simple. Have him sitting there scratching himself just like in the Japanese game, with the bulges and all, but simply manipulate the text to have nothing to do with it. Just make the scratching this something Mr. Golf just does, like a quirk. And really, that's all that has to be done there.

Now then, what about an ESRB rating for Captain Rainbow? I think that if the previous steps are taken, Captain Rainbow could easily pass as a E10+. Not quite a T, but certainly too much to be an E.

Still, though, the biggest problem remains if this game is suitable for a North American audience. If past track records are any indication, Skip and Nintendo probably won't take the risk. Both of the Chibi-Robo games (Also by Skip and Nintendo) sported similarly bizarre stories and concepts, neither of which selling very well at all despite the generally positive critical reception. I think that no matter what tweaks are made to the more risque portions of Captain Rainbow, it just won't make it to North America. The title is just too bizarre for the general audience here. A real pity, too, considering the game looks like a blast.

Well, at least this way I won't have to look at Birdo's... Nose.

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Poll #55: "One Duck's Opinion now features PC-related articles. What do you think?" results, banner

"Sounds great!" 8 votes (27%)
"Hey, why the hell not?" 17 votes (58%)
"I'm not too happy" 1 vote (3%)
"No! Go back to how it was!" 2 votes (6%)
"Um... Wait, there's PC stuff now?" votes 1 vote (3%)
"I don't know" 0 votes (0%)

It's good to see that most of you are cool with this. As for the guy that said "Um... Wait, there's PC stuff now?", I suppose I can understand that. After all, I've only written one PC article so far. That should change either this week or next, though, as I've got another review planned.

As for this week's banner... I literally made it in about a minute. I was just tired of seeing the same Team Fortress 2 banner for two weeks! So, here ya go for now.



And finally, there's this week's poll: "Wii Music: Great, okay, or bad?" A lot of people disagreed with Friday's article, so I figured I'd make a poll out of it. The results should prove interesting!

As for tonight's article, it's already done! I wrote it right after the Wii Music article, and I've had it sitting around ever since. It'll be up in a few minutes!