Showing posts with label XBox 360. Show all posts
Showing posts with label XBox 360. Show all posts

Wednesday, April 7, 2010

Xbox 360: A month of ownership, a month of opinions

Weekly updates ahoy! Also, in case you missed it, here's my thought process for deciding upon the Xbox 360 as my next console... Although I suppose my suspenseful writing means nothing now that you know how it turns out. Oh well.

Also, an important thing to note is that my 360 is not online, and it will remain offline for a while for a few reasons. I may update this post once I do finally connect it to the internet.



Back at the beginning of March I grabbed myself a 360 Holiday bundle, and since then I've put many gameplay hours into my new console. After a month of playing it nearly every day, I'd say I've garnered enough hands-on time with the system to deliver my view on it. Keep in mind, though, that this isn't a console review; This is more like a loosely-arranged collection of opinions. No fluff, no suspense, no bull. Just my raw opinions of Microsoft's current console, the Xbox 360.

First off, the console itself looks great. The sleek, jet-black case with the chrome disc tray is certainly easy on the eyes. Not so easy on the ears, however. The 360's internal fans are the loudest I've ever heard in any console or computer, sometimes even drowning out the quieter sound effects and voice acting of a game. Whatever that person just yelled in Dirt 2 probably wasn't all that important, but I'd still like to have heard it!

When it comes to controlling the games that I can hardly hear, the 360 controller does a pretty good job. It's well-shaped and comfortable to hold, and the buttons are all easily accessed. It took me a while to adjust to the X button being where I'm used to finding the Y button, but that's probably just because I've been playing too many DS games. One actually valid issue I have with the controller concerns the battery pack. No, it has nothing to do with battery life (Batteries actually last incredibly long in this controller, easily passing the twenty hour mark per set), but the location of the battery compartment itself. Its placement throws the center of gravity off entirely, causing the controller to tip forward in all but the tightest of grips. I've pretty much gotten used to this, but once in a while it does become a problem.

In the middle of the controller lies the Guide button, which grants access to the 360's simple-to-use yet greatly versatile menu. This menu can be accessed at any time, even in the middle of gameplay, without interrupting a thing (Some games even pause automatically when it's accessed). The Guide permits access to just about anything someone could ever need while in game, from reading messages sent by friends to checking out achievements for the game currently being played. It's quite the feature, and it sure comes in handy when I get an achievement I was entirely unaware of (Killing a bunch of barnacles with an exploding barrel is an achievement now? Heck, I'm not complaining!).

The menu seen when launching the 360 is equally accessible and eye-pleasing, as well as partially customizable, granting the ability to change the background image. Sadly, that's just about as far as customization goes, with no possibility of altering the colours of the menu options. That post-apocalyptic Fallout 3 background image would look great without these bright, cheery buttons floating around in the foreground!


Cheerily greeting me every time I start up my 360 is... Me. Well, my Avatar, at least. Most certainly inspired by the Miis of the Wii, the 360 Avatars are cartoony little characters tied to a user's profile. Due to this, users are restricted to one Avatar per account, eliminating the possibility of populating games with them as is possible with Miis. Also different from Miis is the art style, which, while not being super-realistic, does make the Avatars look a bit more structured and mature. The range of customization is also greater, resulting in my Avatar looking far more like me than my Mii. It's not perfect, though, as I've seen one or two Miis that look more like their real-life counterpart than the same person's Avatar. They also don't have quite the same charm as Miis, looking a little less friendly than Nintendo's take on the concept. In the end, though, I'd say Avatars are pretty cool, but they've yet to grow on me like Miis have.

Now then, with all that being said, it's time to move on to the most important part of a video game console: The games. I currently have eight games for my 360 (Thirteen if you count compilations separately), spanning multiple genres and several developers, so I'd certainly say I've put the 360 through its paces as far as gameplay variety goes. The controller is well suited to just about any genre, and the hardware is certainly capable of delivering a stunning experience both technically and visually. There's no end to the variety and quality of software for this console.

My gameplay experiences haven't been without their issues, however. Occasionally a game will stutter momentarily then return to normal for no apparent reason. I've also had it freeze entirely on one occasion when loading a new level in Half-Life 2, forcing a manual shutdown of the console. Finally, I've also experienced the audio cutting out for a second or two several times over the last month, but that's apparently due to outdated firmware, something I'll fix when I manage to get my 360 online.


Weighing the good against the bad, I'd say I've had a fairly positive experience with my 360 so far. There have been some problems, and I'm sure I'm missing out on a whole lot without having it online, but I'd still say it was well worth the purchase. I've barely even begun to scratch the surface here, so I'm sure things will only get better from this point onward. If only I didn't have to share the big TV with everyone else in the house...

Thursday, April 1, 2010

Microsoft buys the moon, plans radical redesign


In the most massive purchase of all time, Microsoft today gained the rights of ownership to Earth's moon. Their plans for the natural satellite? The universe's biggest billboard. "What better place to advertise than in a place people see every single day of their lives?" asks Microsoft CEO Steve Ballmer. "In addition, we'll make it into the record books for sure, making absolutely positive that nobody on Earth won't know the words 'Xbox 360'!"

"We've been thinking about this for a while, and the time has finally come for us to start work on this tremendous undertaking. We're sending ten thousand of the finest imported workers into space, along with eight trillion green LED lights. The next Lunar Eclipse is going to be great!"

"Of course, this isn't the sort of thing you'd think up and execute in a hurry. Many designs were considered for the billboard, and we were surprised at the negative reception one of our prototype designs received." This rejected design can be found below.


In addition to the above, Microsoft will also be altering much of the technical lunar terminology. A partial list of the changes can be found below, with original terms on the left, and new ones on the right. Explanations are provided in brackets:
  • Apogee = Bungie (Rights to the name "Apogee" could not be acquired from 3D Realms)
  • Blue Moon = Green Moon ("There's nothing blue about this moon!" -Ballmer)
  • Crater = Blood Gulch (In honour of the map in Halo: Combat Evolved)
  • New Moon = X Moon (As it's the time at which the logo will be most visible)
"The moon isn't the only thing being changed here. We at Microsoft will change the world!"

Not to be outdone, Apple is now working on purchasing the Sun, which they plan to name "iSol". Some casualties are to be expected when it comes to stamping the logo on the yellow star's surface. "Hey, you can't make an iSol without melting a few interns!" commented Apple CEO Steve Jobs.

Tuesday, February 2, 2010

Xbox 360 or Playstation 3: Decisions, decisions...


A while back I declared myself a Wii and PC gamer. I chose the Wii because of its quirky games, affordability and long-standing franchises, while I chose the PC because of its incomparably-huge library and dedicated Valve support. Together I felt that they covered all the bases. About a year after I wrote that article, though, I started to feel I was still missing out. My computer was nowhere near capable of running all the games I wanted and the Wii was still getting shafted by most major third-party developers. With upgrading my PC being too expensive and complicated, I decided that it was time I look into getting a second console. At first I thought that the obvious choice would be the Xbox 360, but as time went on, the Playstation 3 began to appear a more attractive option. This choice wasn't going to be an easy one.

The Xbox 360 was released in 2005, a year before either the Playstation 3 or the then-named Revolution would be seeing the light of day. It's essentially a year ahead of any other console on the market, and this head start certainly seems to have paid off. Being first out of the gate has given the 360 quite the solid selection of software, much of it fitting my admittedly-picky taste. It takes care of my racing addiction with the Forza series, caters to my adventurous side with games like Mass Effect, and fulfills my need for crazy-as-hell fun with Dead Rising. There's a lot more to choose from than the above three games, of course, but these are definitely the titles I'm most eager to get my hands on. I'd say the only real problem with the 360's game library is the apparent lack of adventure or action games. There really doesn't seem to be much of either genre on the console, if any at all. I'll admit I haven't exactly conducted extensive research on the matter, but such games are far less visible than the dozens of shooters clogging the shelves. The large selection of PC ports my computer is too weak to run properly is certainly a plus, though.

The online aspect of gaming is quickly becoming one of the biggest parts of the industry, and I honestly can't disagree with its popularity. Being able to play with 8, 16, 32 or more people from all over the world all at the same time is really quite the amazing feat of technology, and, more importantly, it's insanely fun. Sure, nothing will ever match the thrills of cramming on a couch with all your best friends and going nuts in you game of choice, but it's impossible to deny the importance and fun of playing online. Some say that the 360 has the best online system there is, and what I've seen and read certainly point to them being right. However, unlike any other video game system on the market, this online service isn't free. It's $60 a year to play on Xbox Live, which is somewhat of a kick in the nuts after having played online via Steam for free these last few years. Apparently it's worth the cash, but I'm still not crazy about the idea of paying for what other consoles provide for free.

There are a lot of problems regarding finances on the 360, actually. First off is the matter of the wireless network adapter. While the PS3 and Wii support connections with wireless routers out of the box, the 360 requires a pricey add-on. This is a real problem in my house, where the distance between my main TV and the modem basically necessitates the use of wireless connections for video game consoles. This leaves me with an uncomfortable choice; Either I pay however much they want for a wireless adapter and play this hypothetical 360 on my HDTV downstairs, or I hook it up to a wired connection upstairs and have the "honour" of playing Forza 3 on a TV older than the Nintendo Entertainment System. It appears you win this hypothetical round, Microsoft.

Yet another issue regarding things that should be included in the box is the matter of rechargeable battery packs. For whatever reason, Microsoft decided to skip on including a tiny little battery pack in every controller, instead making the consumer pay $30 apiece for a minuscule plastic cuboid. Of course, just like getting rechargeable battery packs for the Wii remotes, this sort of thing pays for itself in the end, but it's still a real pain at the start. Apparently these battery packs get about 40 hours to the charge, though, so perhaps the convenience is worth the investment. Then again, I could put that $30 towards something more useful, like, say, another controller. A wired one that doesn't require batteries of any kind. Take that, battery manufacturers!! Oh, wait... Crap, I yanked the hypothetical 360 off the hypothetical cabinet while rudely gesturing towards my house's battery drawer. Fine, Microsoft, have it your way...

"That'll be thirty bucks, sir."

One final financial woe regards purchasing things on Xbox Live through the use of a currency called "Microsoft Points". Hoo boy, doesn't that roll off the tongue nicely? "X-Points" not good enough for you or something? Anyways, the problem here isn't the fact that there's a points system. In fact, I like the idea, and have gladly purchased Nintendo Points cards for my Wii and DSi many times. The problem is the fact that the currency itself makes no sense at all. Somehow $20 = 1400 points. Uh... Pardon? It can't possibly have been too difficult to just make $20 equal, well, 2000. When I buy a game on the Wii Shop Channel I can say "That was a good use of $8." On the Xbox store, though... I'm going to have to do math, and by the time I figure it out the satisfaction of my purchase would likely be worn off, replaced by confusion and frustration. I like to be able to figure out how much I spent on a game in dollars. You know what dollars are, Microsoft? Those things that are the currency of the country that buys most of your products? You know, the place where you yourself are located? This isn't a major issue, but it's certainly one of those little things that really gets to me.

The 360 can hardly be considered "cheap" in the long run, but you really seem to get what you pay for. All these accessories and services must be paid for separately, yes, but it's well worth the expense according to many a 360 owner. On another note, while it may cost more than the Playstation 3 once all added costs are factored in, it still totals at less than getting a gaming PC in the ways of both expense and complication. With a 360 I wouldn't have to worry about playing a game that looks nothing like the screenshots on the box. It really bugs me when I buy a game for my computer, bring it home, and find that my computer comes nowhere near to running it as beautifully as depicted in the footage or screenshots I've seen online. Graphics are far from everything, but darn it, if I pay for a game, I want it to look as advertised! Luckily many of these PC games are either simultaneously or later ported to the 360, allowing owners of the latter console to see games the way they were meant to be seen. Finally I'd be able to play these games without every character being made of roughly five polygons! As an added bonus, I also wouldn't have to stand around in game stores and squint at the required minimum specifications to try to figure out whether or not the game would run at all, let alone beautifully. It sure would take a lot of the uncertainty out of buying games.

The 360 is a strange combination of pros and cons, perhaps even being pulled in both directions more than any other console. In my opinion, though, it's being pulled more in the positive direction. While the long-term expense may be great, you really do get what you pay for. The console also has a whole bunch of great games going for it, and that's really what's most important in a situation like this. It's certainly a strong contender in the console wars, and at first it seemed like the obvious choice for me when I began looking for another console, but then another system came along. A system called the Playstation 3.


At first I never would have thought I'd ever consider buying a Playstation 3. When it launched in 2006 the console was expensive, under-supported, and far too akin in appearance to a certain line of counter-top grills. Since then, though, the console has become just as affordable as the 360, support has greatly increased, and it's even received a much-needed makeover. Suddenly it's become a far more attractive a console than ever before!

First off and, of course, most importantly, the Playstation 3's library is really beginning to appeal to me. The Uncharted series is getting insanely good reviews, and games like LittleBigPlanet and the upcoming ModNation Racers are driving my creative side nuts. Again, like on the 360, there's about a billion more shooters than necessary on the console, but I suppose they're easy enough to avoid. After all, I manage to avoid all the party games on the Wii! If there's any sort of severe shortcoming to the PS3's library, though, it's that while all bases seem to be covered, there's not all that much substance to any category (Besides shooters, of course). They do have Naughty Dog, though, which carries the delicious potential for another Jak game. Do that and I'll forgive the shortcomings!

Yes, please.

Unlike on the Xbox 360, playing any of these fine games online won't cost me a dime on the Playstation 3. However, referring back to the "you get what you pay for" theme running through the 360 section of this article, Xbox Live is apparently better than the Playstation Network, even when factoring in the expense. I've heard of Playstation games sometimes cutting out for no apparent reason, while no such reports have been heard from the Xbox side of the online gaming scene. It appears that the annual $60 paid for playing 360 games online helps ensure the stability of the central servers, and while it's apparently not an incredibly common issue on the Playstation Network, I'd gladly sacrifice one game purchase a year to make sure things continue to run smoothly.

Carrying on with the topic of finances, the Playstation 3 has its own version of the 360's Xbox Live Arcade store in the form of the Playstation Store. Unlike the competition, however, there's no strange arbitrary currency assigned to this online shopping centre, instead using good old dollars and cents. The downside, however, kills the service for me entirely: There's no such thing as redeemable cash cards for the Playstation Store. The only way to buy things via the service is with a credit card, something I do not have. In other words, the Playstation Store is completely useless to me. A real pity, too, as there seem to be some truly worthwhile things available on it*.

One final note on the matter of expense is that, unlike the Xbox 360, the Playstation 3 comes with wireless internet capabilities built-in, free of charge, and the controllers have internal, rechargeable batteries as a standard feature. As a result of this, though, the Playstation 3 controllers cost a little more than those for the 360, but not as much as a 360 controller plus a battery pack. This means that the Playstation 3 is actually more affordable than the 360. And to think, only three years ago everyone was still going on about "FIVE HUNDRED AND NINETY-NINE US DOLLARS"!

Hey, Microsoft, apparently it's possible, both economically
and physically, to cram a battery pack in there. Take note!


There's one more subject about the Playstation 3 that deserves attention, and that's the matter of multiplatform games. While there are many games that release on both this console and on the 360, the Playstation 3 versions tend to suffer from a higher amount of technical problems. Frame rate issues, disappearing objects, slow connections to online lobbies and more tend to pop up more frequently in the Playstation 3 version of these games than on the 360. This is a big problem for me, as one of the main reasons I'm looking into a new console is the fact that they share so many great games unavailable on the Wii. Dragon Age: Origins, Batman: Arkham Asylum and Grand Theft Auto IV are all large factors in my decision to seek an additional video game console, and there's plenty more where that came from. The fear that the game I buy may be inferior to the one on the 360 makes me hesitant to invest in the Playstation 3. The lack of any sort of definitive list of these porting errors only increases my apprehension. For all I know these problems could just be getting blown way out of proportion. It's really hard to tell sometimes! As a side note, a few Playstation 3 games contain features absent in their 360 counterparts, such as the ability to play as the Joker in Batman: Arkham Asylum, but I don't really think it's enough to counter the myriad of problems with other ported games.

The Playstation 3 has really surprised me with how much it's improved in the last year or two. It's finally beginning to grab my attention, doing so without me really noticing until my consciousness was firmly in its grasp. However, it, like the 360, is being pulled by many positive and negative forces, and again, like its competition, it emerges on the positive end of the spectrum. The Playstation 3 is a fine console, and few serious arguments can be made that indicate otherwise. What matters here, though, is if it's the right console for me. Looking at all the facts and weighing its many pros and cons, I come to the conclusion that...

...I want the Playstation 3. As a matter of fact, I want the Xbox 360, too! They're both really great in their own way, and I'm eager to get my hands on both. The decision now becomes which to pursue first, and after thinking about it for quite some time, I've decided to begin with the Xbox 360. Lately I've just been going nuts for a realistic racing game, and Forza 3 has really got me under its spell. The draw of playing the many PC games I've either been unwilling or unable to get for my computer is also beginning to get to me. Playstation 3 games like LittleBigPlanet and Uncharted are still really going to grab my eye and will continue to do so for quite some time, but they'll have to wait a while. As of now, the game selection on the 360 is most synced with my current interests, and it's for that reason I've decided to go with Microsoft's console first. It may wind up costing me a bit more at the start, but I'm sure it will be worth it. Maybe next year, Playstation 3... Maybe next year.

*EDIT: According to user NintenDood on the One Duck's Opinion forums, there is such a thing as a Playstation Network cash card. I've never seen these in any store I've ever been too, from Wal-Mart to EBGames. In fact, they only appear to be online... Meaning I'd still need a credit card. If they are in stores somewhere, they certainly aren't in any shop near me, pretty much bringing things back to where I started.

Friday, December 4, 2009

By This Time Next Year: Volume 3

This is but the first of two annual traditions taking place this month. Tune in on the 23rd for the second annual Golden Duck Awards!


Beginning in November 2007 and continued in December 2008, "By This Time Next Year" (Now properly capitalized!) comes back for its third iteration, with past predictions reviewed and a whole new set crafted for the upcoming year. First up, as usual, revisiting those predictions made on December 3rd, 2009!

"...at least one more console will be added to the North American Virtual Console" = Correct!

Released the same day it was announced, Virtual Console Arcade was added during the 2009 Game Developer's Conference this March, bringing classic arcade games to the living room, bedroom, or wherever the heck you stuck that console!

...Star Fox Wii will have been announced for an early 2010 release (I'm not giving up on this!) = WRONG

I've been posting this one for two years now, and it still hasn't happened. Eh, I give up... Which, of course, means it will now happen.

...the true successor to the DS line of handhelds will have been announced = WRONG

You know, I'm honestly not sure what I was thinking here. It was preposterous to imagine Nintendo doing such a thing. The system's still flying off the shelf like mad, and it would be stupid to stem sales by pushing out a successor. They did release the DSi XL, though, which makes my prediction slightly less inaccurate... Slighty.

...Nintendo still won't have released a true solution to the Wii storage problem = WRONG

This one requires a little backstory for anyone either new to the site or prioritized enough to not bother remembering the ramblings of a random internet weirdo. At the time the previous edition of "By This Time Next Year" was written, Nintendo had announced a solution to the Wii's greatly-limited storage space, but the wording was so cryptic that it sounded as if it solved no problems at all. In reality, though, it appears to have been lost in translation, as the solution did indeed arrive in March 2009 (Same day as Virtual Console Arcade), and it sure did deliver. In short: I misinterpreted a cryptic Japanese press release and made an ass of myself. Next!

...Wii sales will surpass 60 million worldwide = WRONG

Oh, but I was so close! The Wii didn't quite reach that landmark, stopping just short of the predicted number with... Oh, this is painful... 58.37 million, according to VGChartz.com (Which I find to be quite accurate, thank you very much). Now this is just crazy. Well... I was close!

...the combined sales of the Nintendo DS, DS Lite and DSi will overtake the Playstation 2's record sales of 140 million+ = WRONG

...here, however, I was slightly less accurate. The DS, DS Lite, DSi and DSi XL (Man there's a lot of them!) came up 23.53 million short at 116.47 million. My predictions aren't faring so well this year, are they?

...Mother 3 will still be landlocked in Japan, without any sort of announcements made for a release outside of its homeland = Correct!

Okay, I admit, this was a bit of a "Well, duh!" prediction, following in the painfully-obvious footsteps of 2007's prediction of "Duke Nukem Forever will remain unreleased." Sadly, Professor Obvious couldn't be here today to cover this prediction, as he's having a stick of chalk removed from... Uh, on second thought, you don't want to know.

...at least two more Pokémon games will have been released (Main series and/or spin-offs) = Correct!

In fact, four have been released since then (Seven if you count the slightly different versions some games were released in)! Pokémon HeartGold/SoulSilver, Pokémon Mystery Dungeon: Explorers of Sky, Pokémon Mystery Dungeon (WiiWare), and Pokémon Rumble have all seen release since this prediction was made. Oh, that Nintendo and its Pokémon!

-----

And this year's overall prediction accuracy is... Five wrong, three correct. Heck, that's almost the exact opposite of last year's results! Well, perhaps these new predictions will fare better:

...Pikmin 3 will have been formally announced
...Half-Life 2: Episode 3 will have gone another year without any sort of official announcement
...a long-standing, long-since-forgotten Nintendo franchise will make its triumphant return
...Project Natal will have been delayed until 2011
...people will still be erroneously calling the Playstation 3 and Xbox 360 "next-generation"
...Mario Party 9 will have been released
...Zelda Wii will have been confirmed for a Summer 2011 release
...yet another same-as-before Call of Duty game will have been released, and people will still be yet to tire of it
...a brand-new Nintendo IP will have been announced
...SEGA will once again bring shame to the Sonic brand

And thus ends the list of predictions for the year of 2010. Hmm... Ten predictions, tenth year of the century... COINCIDENCE?!

...okay, yeah, it's a coincidence. Neat, though. Well then, what do you think of my predictions? Good? Bad? HORRENDOUS? Let your opinion be heard (And maybe even make a few predictions of your own) in the comment section, or in this forum thread.

Wednesday, May 20, 2009

Left 4 Dead review

Here it is, as promised (Although slightly later than expected): The first full-fledged video game review since September. Also, for any who may be wondering, the PC and Xbox 360 versions of the game are nearly identical, so you'll get the same experience either way.

Platforms: PC, Xbox 360
Developers: Valve (PC), Certain Affinity (360)
Publisher: Valve
Release Date: November 18th, 2008
ESRB Rating: M for Mature
ESRB Notes: Blood and Gore, Intense Violence, Language


Ever since the first zombie film was unleashed upon the world back in 1932 (Yes, it's been that long), the living dead have infected every form of media imaginable, from books, comics and TV shows, and all the way up the technological ladder to video games. With most zombie games, there's one player, on their own, against hundreds of thousands of generic zombies. Leave it to Valve to shake it all up and drop Left 4 Dead in our laps.

In Left 4 Dead, it's still you against the horde of the undead, but this time you're not alone. After the mass-infection that lead to the zombie onslaught, four average folks grouped together and began to fight their way out. The four survivors are Zoey, an angsty teenager; Louis, a store manager; Francis, a biker; and Bill, a Vietnam veteran. All equal in capabilities, nothing sets these four apart in terms of gameplay. It's more a matter of choosing the one that suits you best. Personally, I usually go with Francis or Louis; for the former, it's the pessimistic comments; for the latter, it's the extreme air of nerdiness.

Zoey, Louis, Francis and Bill in the "poster" for the game's third campaign

The zombies have been changed up a bit, too. First off, as I suggested above with the word "infection", these aren't technically zombies. These are humans afflicted with a terrible new virus strain (This game's release timing is either great or awful, I can't tell). Instead of rising from the dead to eat flesh and brains for no apparent reason, these humans are suffering from Rabies-like symptoms, basically leading them to go absolutely freaking mad and undergo a few physical changes (Claws, pale skin and glowing eyes are the major changes). Based on the fact that the "zombies" never seem to attack each other, one could assume that the virus targets the healthy in order to propagate its species. I'm probably looking a little too far into it at this point, but hey, speculation is fun.

Aside from your generic, Land of the Dead-like infected (The commonly accepted name for the "zombies" in Left 4 Dead), there's five "special" infected, another welcome change to the generic hordes of days gone by. Oh, Valve and their class-based multiplayer games... The "special" infected are as follows:

Boomer: Bloated and swollen to the point where it no longer resembles the human it once was, the Boomer is chock full of a disgusting concoction known simply as "bile". This is no ordinary vomit, though. Get this stuff on you, and not only will you be temporarily blinded, but dozens of infected will basically spring out of thin air and go for you. Boomers can "spread the love" either by projectile vomiting (And when I say projectile, I mean it) or via the gigantic explosion that always accompanies their deaths. Contents under pressure? An understatement.

Hunter: Next up in this horrific menagerie, and sporting a fashionable grey hoodie, is the Hunter. Leaping into the fray (Sometimes seemingly from outer space), the Hunter has the ability to pin a survivor and savagely tear away at it with his claws. Accompanied by low growling and piercing shrieks, the Hunter's often-sudden appearances are definitely one of the scariest parts of the game. As a threat, though, I don't personally consider him too notable. On the mid to lower difficulty levels, a few short bursts from an automatic weapons is enough to at least knock him off, if not kill him. Can be devastating on a survivor that's strayed from the pack, though, emphasizing the team-based play of the game.

Smoker: Identified by his coughs, swollen face and incredibly long tongue, the Smoker is the third stop on this infected bus ride of a lineup. Limping about and coughing up a lung, the Smoker doesn't sound like much of a threat, mainly because, up close, he isn't. Once he puts a bit of distance between him and his target, though, things get dangerous. That long tongue isn't just for looks; The Smoker can fire it at long distances, chameleon-style, to grab a hold of its prey. Once captured, he reels in his tongue and tears away at it with his claws. At this point, the survivor can do nothing to escape, and must be saved by an ally, once again highlighting how important teamwork is to survival.

Tank: Behold the Tank, who makes the Boomer look downright normally-proportioned by comparison. Absolutely bursting with muscles (Almost literally, in fact) and devoid of even a shred of clothing (Save the mercifully-intact jeans), the Tank is by far the strongest and hardest to defeat of all infected. It's going to take everything the survivors have to tear down this brick wall. Unlike normal brick walls, though, the Tank has fists and can move. Even brick walls tremble in fear of the Tank. Strong enough to bat around cars like toys, rip up and throw huge chunks of concrete and send survivors on unexpected long-haul flights, the Tank is the one true "boss" infected.

Those are the four infected that pop up most often, but there is a fifth one. Elusive, deadly, and entirely immobile until you piss it off. As if Paris Hilton didn't give us enough to fear about rail-thin blondes, Left 4 Dead brings us...


...the Witch. She's not magical, nor does she ride anything even remotely resembling a broom, but Witch is still definitely the best possible name for her. She sits perfectly still, weeping, and will do nothing to hurt anyone... So long as you don't set her off. One stray bullet, one wayward step, one errant twitch, and kablooie! Startle this witch, and she'll cast one heck of a painful spell on you with her insanely-huge claws. One hit is generally enough to knock a person down to the ground, and a few more can easily finish someone off. If she does manage to kill someone, though, she'll just run off and not be a problem anymore. Every cloud has its silver lining! She has twice as much health as either a Smoker or a Hunter (Even more in harder difficulty settings), making her the second most difficult to kill of the infected (Second only to the Tank, of course). Usually, when a Witch is spotted, it's best to just keep walking and leave it alone. An enemy you're encouraged not to attack... I never thought such a thing would work, but here it is.

The objective of any level is to either get to the next safe house to continue the campaign, or, in the last level of the campaign, be rescued. Many obstacles are thrown at the survivors through the course of each level, each of which must be overcome to reach the ultimate goal of safety. Almost every level has some sort of button-triggered event that will clear the path, but not without alarming every infected in the country to your location. The infected are attracted to loud noises, two words that basically define every single obstacle in the game. From lowering a forklift's arm to bring down a makeshift walkway to using a runaway train to take out a bridge, the survivor's trip through the land of the infected isn't exactly a quiet one. Triggering car alarms also causes the game to hurl the infected at you, as does walking through an airport metal detector (Hint: Guns aren't made of wood). Thankfully, the infected can't set off either on their own, lightly throwing a bone to the survivors.

The final level of a campaign is referred to as a finale, and rightly so. Like the quickened pace of the flying fireworks at the end of a 4th of July celebration, infected pour in from every direction to make your life a living Hell. So considerate, those infected. It's not just the generic horde that will be bombarding you, though. Rest assured that plenty of Tanks, Boomers, Hunters and Smokers will be dropping by to say hello as well. Huddling together in a nice little safe haven is nice, but it's not going to do you any good once rescue arrives. Once they show up, it's a mad dash through walls of infected to your once chance at salvation. Of course, after surviving the long wait for rescue to arrive, the game's not about to let you just waltz up to freedom. Infected of all kinds pour in from all directions in absurd numbers, because your day just isn't complete without seeing another thousand zombie chunks flying around. Manage to make it out, though, and that's the end of it all... Until you decide to start up the next, alternate-timeline campaign that sees the survivors right back where they started.

In most games, after a few playthroughs, you begin to remember where all the weapons are and where the bosses lie. However, this isn't "most games". Left 4 Dead contains what Valve likes to call the "AI Director", a system that distributes weapons and the infected differently each time according to the condition of the survivors. While significant obstacles will always be in the same place, no round of Left 4 Dead is every truly the same. Tanks may appear in different places, or not appear at all. Instead of one Witch to deal with, two might appear right next to each other. The AI Director makes sure that players never know just what to expect, keeping even the most seasoned of veterans on their toes.

Of course, while the AI director makes each run different, eventually the same old levels do become stale. Thankfully, Valve seems to be keeping up the same stream of free additional content for Left 4 Dead they've been providing for Team Fortress 2, adding the Survival mode detailed below just last month. While little has been announced so far, rest assured that more will be on the way, perhaps even going so far as to add entire new campaigns to the mix. It just wouldn't be a Valve game without this sort of support.

To fight their way out of this Hell on Earth, the survivors have more than their fair share of weaponry. At the beginning of any campaign, each survivor is outfitted with one pistol (Unlimited ammo), and can pick up their choice of a submachine gun (Uzi) or a pump-action shotgun. Later on in a campaign (Sometimes hidden in a side room or some other place where it may be easily missed), improved weaponry can be found in the form of assault rifles, automatic shotguns, a second pistol (For dual-wielding) and a scoped hunting rifle. Again emphasizing the teamwork aspect of the game, teams generally benefit from a variety of weaponry among the group. Nobody's going to be getting very far with everyone toting a hunting rifle.

Two types of health items are also available to the player: Health kits and pain pills. Health kits, of which there's always four available at the beginning of a campaign, restore a major chunk of a survivor's health when used. The major downside, though, is finding a good place to use it. It takes about five seconds to heal with a heath kit, during which you're completely vulnerable to attacking infected (And friendly fire. Francis, check your fire!). If interrupted in the middle of healing, one must start all over again. No healing halfway, running, and finishing up. It's all at once or not at all. It should go without saying that, if you're about to patch yourself up, you're going to need to rely on your allies for cover. Survivors can also use health kits at each other, but this is even more risky than using their own; Both are rooted in place until the healing is complete. On the bright side, the one being healed can provide covering fire during the process, meaning one isn't completely helpless during an attack. They sure do make great Boomer targets, though...

Pain pills can also restore a fair-sized chunk of a player's health, but it's a temporary effect. The health it restores constantly depletes until the recovered stamina is completely gone, leaving players right back where they started. This descent is sped up when receiving damage. Also, pain pills are never found in the beginning of a level, and must be picked up throughout the trek to the next safe house. Pain pills do have their benefits over health kits, though. Popping some pills is practically instant, leaving you prone for a far smaller amount of time than patching yourself up. Also, unlike health kits, pain pills can be handed over to allies, giving them the ability to heal up whenever they want.

Both pills and health kits are available only in incredibly limited supply, so they must be used wisely. Quite often, the health kits available at the beginning of the levels are the only ones in the whole map (The AI director likes shuffling things around, you see).

Guns and health items aren't all the survivor's have at their disposal. Also available are pipe bombs and Molotov cocktails, although in a far more limited supply. Pipe bombs, as illustrated in the game's opening cinematic, will attract all common infected in the area up to the moment it explodes, turning them all into a glorious red mist*. Molotov cocktails don't explode, but they do cover the ground in flames over a fairly generous area. A great defense considering how vulnerable the infected are to fire. In addition, scattered about the levels are propane tanks, jerrycans and oxygen tanks. Propane and oxygen tanks explode much like the pipe bomb, and jerrycans spread a field of fire similar to that of the Molotov cocktail. All items can be carried around and thrown or dropped when wanted for strategic placement.

A final environmental weapon available to players is a mounted minigun, of which there are only a handful. Firing out 40 incredibly-powerful rounds a second with a limitless supply of ammunition, the minigun is definitely a good weapon to have access to. Holding it back is an incredibly limited radius in which it can turn, and the cloud of smoke that pops up after a few seconds of firing sure doesn't help, either. These facts aside, the minigun is still a magnificent asset for holding off the infected for a short while... As long as they stay in view.

Something that must be monitored closely when in the field is ammunition stock. Each player can only hold so much, and once it's gone, you're not going to be finding much more of it until you reach the next safe house (Why the game doesn't allow sharing ammo among survivors is a mystery to me). While the trusty pistol never runs out of ammo, it's not exactly a powerhouse of destruction. Rome wasn't built in a day, and that Tank wasn't felled by a piddly little pistol.

Of course, ammunition conservation means little to the game's AI. Whereas, ideally, a team should fire equal amounts to help prevent ammo from running out too quickly, the AI always relies on the player to take point. This can lead to some big problems, one of which is illustrated in the below screenshot. To scout ahead, I hopped up on an air vent and onto the top of the roof access room of this building, when a Hunter came out of nowhere (Like always) and pinned me. So did the AI jump up the air vent like I did and come to my rescue? Nope. They just milled about, mere meters away, jumping around like a bunch of morons, seemingly awaiting the sound of my death rattle. AI units are not credit to team.

"Oh, don't mind me. You guys enjoy your tea party while I have my throat ripped out, okay?"

The letdown of the sometimes moronic AI is taken care of by Left 4 Dead's greatest asset: Online multiplayer. Screwing around offline can be fun, sure, but the game doesn't really get going until you take the plunge into the game's online component. As of this writing, there are three different modes available to be played online: Campaign, Versus and Survival. Campaign is the same as offline play (With all four survivors being player-controlled), so that begs no explanation. Versus and Survival, though, are where things get interesting.

Versus, as the name suggests, can only be played online. As far as the survivors are concerned, Versus is exactly the same as Campaign; Run to the safe house, and ultimately to rescue. The twist, however, is that the infected are not AI-controlled. And thus is the main reason Versus is my favourite mode in the game: We can play as the special infected.

As most would hopefully assume, the infected play very little like the survivors. Last I checked, Bill couldn't projectile vomit on a target 20 feet away. You never know with those army vets, though... Anyways, taking advantage of all the abilities available to the infected is the highlight of the game for me. Binding together with three other survivors is great fun, too, but nothing compares to a coordinated attack with Boomers booming and Hunters hunting while I stand on top of a building and grab stragglers with the Smoker's tongue and pull them away from their allies.

One additional ability the infected have over the survivor's is the ability to climb up what some refer to as "zombie ladders". Marked by the image of hands climbing, zombie ladders are commonly placed on map features such as fences, rock walls and drain pipes. Allowing access to tactically superior angles, the zombie ladders help balance out the infecteds' greatest weakness: Their incredibly low health. Like I said way back near the beginning of the review, it takes only a few shotgun blasts to tear a Hunter away from its pray, with Smoker's having similar amounts of health. Boomers have even less health, with one blast usually being enough to set off the bloated time bomb (Making the Boomer an excellent suicide runner, but incredibly weak in any other situation). No amount of strategy at street level is going to keep any of the three infected alive and killing for long. Spawn high, and spawn sneakily!

Left 4 Dead multiplayer: Turkey nipple frequency may vary

Helping to keep things fair, the special infected never outnumber the survivors, as it's never more than four on four; Four survivors Versus four special infected. If there's less than four players on the survivor's side, the remaining will be controlled by the computer. If the same thing happens with the infected side, AI won't take the helm, but respawn times will be greatly shortened. Yes, unlike the survivors, the special infected don't stay dead when killed, and just respawn about 20 seconds later. When you die as a survivor, though (An incredibly ironic sentence fragment, no?), you're dead, and you stay dead until the end of the round. Pretty good incentive not to die, huh? Generally the game's practically over once even a single survivor dies, putting teamwork on the front burner yet again. Even then, I've seen the remaining three survive despite my best efforts at tearing them to shreds. It's like the old saying goes: It ain't over until the Boomer projectile vomits. Or something like that.

After hearing this, you're probably pretty excited to play as the Tank and the Witch, huh? Well, I've got good news and bad news: The Tank only spawns in certain places (Like in Campaign mode), and the Witch can't be played at all (Quick refresher on the Witch: She's sliiiiiightly overpowered).

Playing as the Tank is a somewhat unique experience. In order to help with balance and keep the game from absolutely sucking if a player pointlessly abandons their computer mid-game (A phenomenon known as "AFK", or "Away From Keyboard". A phenomenon which I hate.), players will lose control of the Tank if they don't constantly attack and knock survivors around like deflated soccer balls. If this happens, control shifts to the next player on the team, letting them have a go at Left 4 Dead's take on extreme sports.

A round ends when one of two things happen: When all survivors (Minus any that may have died) make it into the safe house, or when all survivors fall to the infected. After a round ends, teams switch (Infected players become survivors, and vice versa), and the level is played again. After both teams have their go at the level as both sides, the next level in the campaign is selected, and it continues from there. Basically, Versus mode is Campaign mode, but both sides are player controlled, and it's even better.

The other mode, Survival, may seem a little redundant in name. After all, isn't the object of the entire game (Excluding half of Versus) to make it out alive? Actually, that's where Survival differs from the rest; the object isn't to make it out alive. In fact, nobody ever will make it out alive. The object is to just survive as long as you possibly can against unending hordes of the infected. Except for Witches, infected of all kinds are constantly bombarding the survivors, and all the quartet can do is delay their inevitable demise. Stages are pulled from various levels in Campaign mode, as well as one exclusive to Survival mode: The Last Stand (The level's "poster" can be found next to this paragraph). This campaign's tagline perfectly describes Survival mode as a whole: "It doesn't end well".

In Survival mode, players can only play as survivors (Which should go without saying, but I'm tossing it out there just in case). They have an infinite time to set up before hand, as a round doesn't start until the players trigger it. Once begun, though... It never ends until you do. Rounds commonly end in less than four minutes, with few players ever making it past ten (Even Valve employees often fail to reach this lofty goal). Survival is certainly the most brutal mode of all, and only the utmost of skill, planning and teamwork will see the players survive for any significant amount of time.

Something that always amazes me about Valve games is how they look. Whether taking a more unique art style like in Team Fortress 2 or going for the realistic look in the Half-Life series, they always manage to hit the nail of quality right on the head without pounding it too deep into the plank of high-end computing**. Left 4 Dead is no exception to this trend, with the game looking simply amazing without putting a major drain on my mid-range PC. Outdated graphics card, processor, CPU... You name it, I've got a primitive version of it in this computer. Grand Theft Auto 4 skips more than a CD after sliding across pavement, Fallout 3 looks like a nuke hit my monitor as well, and Mirror's Edge's sparkling in-game world sure looks a lot less "sparkling" than it should. With Left 4 Dead, though, I can crank all settings up to full, run it at my native 1024x768 resolution (My monitor's not too great, either) and experience a game that looks far better than the aforementioned trio of resource vampires, yet runs like a dream. I don't know how you do it, Valve, but keep it up!

The sparse and faint lighting in Left 4 Dead provides just enough to see where you need to go, without blinding you with its "next gen" bloom and crap. Cinematic filters dramatize shadows and fade colours to give a movie-like effect similar to what you'd see in a film like The Watchmen. On the left is a comparison of the game with (Above) and without (Below) cinematic effects. The difference is drastic, yet takes up far fewer computer resources than you'd expect. An additional graphical option is film grain, to add that one last final cinematic touch. Not quite my cup of tea (As you can tell by the two screenshots I posted above), but the option is great. It really goes to show how much Valve wanted to make a tribute to the realm of zombie cinema.

Of course, a bunch of fancy filters won't do crap for a game if it looks terrible without them. Thankfully, Left 4 Dead provides great material for the filter to improve upon, with excellent character models, environmental props and textures. Animations are also great, with injured players limping (And moving slightly slower), realistic flames stretching across the ground from a gas tank bursting, and incredibly expressive characters. There are a few rough spots texture-wise in the far-off places the special infected can go via zombie ladders, but besides that, Left 4 Dead is an all-round great-looking game.

Audio plays a major part in Left 4 Dead. Growling, screaming, gurgling, crying and more all faintly come into earshot when the infected approach; musical scores build up to a crescendo in tense situations and finales; and the back and forth commentary between the survivors is worthy of the cheesiest of zombie film scripts. Perhaps the most tense moments come when nothing can be heard. Dead silence, except for the whirring of machinery or whistling of the wind. Left 4 Dead expertly uses both presence and absence of sound to create a engrossing and sometimes scary experience.


Valve has very few franchises in their name. Team Fortress, Half-Life, Portal and Counter-Strike are the only four they can fully claim as theirs. I like to think they do so because they only take on projects that they truly feel can turn out great. If that's the case, their feelings were right on the money when they went forward with Left 4 Dead. A worthy addition to Valve's small but excellent portfolio, Left 4 Dead is a fantastic, zombie-filled adventure that manages to provide a satisfying gameplay experience without having to become overly complicated. Looking back at all the games I've played that were released in the last twelve months, Left 4 Dead is definitely within the top three. If you like hordes of zombies, strategic shooters and team-based gaming, you're going to love Left 4 Dead.

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*In fact, just about every game mechanic can be explained by watching that video, but I figured I'd write it all out and be, you know, a reviewer.

**Dang. I'm like a graphics poet or something.

Tuesday, December 23, 2008

The 2008 Golden Duck Awards

401st post: Slightly less notable than the 400th. Also, this article consists only of this year's games that I played, so if there's another game out there with a title more reflective of flatulence I sure haven't played it (Although I kinda wish I did).


As the year comes to a close, it's time to take a look back at all the games of 2008 and figure out which ones are worthy of mentioning once again in all sorts of feeble, irrelevant little categories. Feeble and irrelevant... Yep, that's One Duck's Opinion, alright!

Best Game With a Title That Sounds Like a Kids' Movie

I can imagine walking into some shady flea market in the depths of China and seeing Professor Layton and the Curious Village sticking out of a pile of bootleg DVDs. Of course, there'd be one hell of a garbled Engrish description on the back... "Open movie, Professor Layton and his young assistant Luke driving the request of the town of St. mysterious widow of the late Baron Lady Dahlia Reinhold. Baron has remained in his last will, who solved the mystery of the Golden Apple will inherit the fate of Baron, some people attempt and failures."

Come to think of it, Professor Layton and the Curious Village would make a good animated film. The art's fantastic, the storyline is solid, and all of its amazing puzzles would translate well to on-screen head-scratchers. Nothing can compare to how it is as a game, though, with its many mind-bending puzzles, exploration elements and investigative segments. Professor Layton is surely a great game all around, even if it the title does make it sound like it belongs in a Chinese flea market bargain bin.

Best Nintendo Game That Europe Actually Got Before North America

Nintendo's well-known for frequently giving the shaft to our European friends. Star Fox 64, Super Smash Bros. Brawl, and even the DS Lite all launched in Europe last out of all three major regions, and these few examples are just the tip of the iceberg. It's no surprise that everyone was amazed at Europe receiving Mario Kart Wii only one day after Japan, and nearly two weeks before North America. This may not sound like such a big deal, but ask any European how they felt about waiting for Brawl and prepare to see the tears flow.

Now the tables turn and Europe begins to lord it over us for a good thirteen days. They had every right to do so, what with Mario Kart Wii's amazing track design, so-far-unmatched-on-the-Wii online play, and perfect motion controls. I suppose we had it coming after how loudly we loved Brawl...

Best Sequel With a Change of Main Character

Every Ace Attorney fan had already come to love the story of Phoenix Wright, the rookie defense lawyer who always claimed victory over even the most unfair odds. So when it was announced that Mr. Wright wouldn't be wearing the title of attorney in the fourth game people were understandably upset. Despite all our feelings of dread and our reluctance to love the new lead character, Apollo Justice: Ace Attorney still managed to make a big splash in the realm of law-based gaming.

One place Apollo Justice really managed to shine was in the graphics department. With the DS being so many times stronger than the Game Boy Advance, far more advanced sprite animations, backgrounds, and even 3D imagery became possible here. Like the bonus fifth chapter in Phoenix Wright: Ace Attorney, all of Apollo Justice took advantage of the DS' unique abilities to further enhance the gameplay experience, using the touchscreen for everything from taking fingerprints to pouring plaster to copy a footprint in the mud. And of course, there's no forgetting using the microphone to shout "Objection!". However, unlike many witness testimonies in the game, I have no objections to Apollo Justice: Ace Attorney.

Best Reminder That Life Could Be Worse

First you drop your morning latte, then you step in a mud puddle, and then you barely miss the bus on your way home. You're life couldn't be any worse, right? Well, imagine you instead drop your handgun, got splattered by Boomer bile, then barely miss the helicopter out of this hellhole. Sure sounds a lot worse, huh? This moment of putting life into perspective was brought to you by Left 4 Dead.

From Valve, the company quickly becoming my favourite developer in the business, Left 4 Dead is a new take on zombie games: It's all co-op. The "4" in the title refers to the player's squad, a group of four survivors of the zombie apocalypse. Only by working together can these four survive the seemingly endless waves of zombies of all shapes, sizes and abilities, from the common "horde" zombie, all the way up to the bone-chilling Witch. With rapid-fire clouds of zombies always pouring in from every direction, and each game being different due to the innovative AI Director, Left 4 Dead isn't just a reminder that life could be worse; It's also one hell of a game.

Best Way to Beat the Crap Out of Your Friends Without Getting the Police Involved

Fireballs, bombs, flying jump-kicks, magical blades, and many other objects that defy definition are just some of the weapons available in your Super Smash Bros. Brawl arsenal. Thanks to this game, now you can ignite, blow up, mangle, and altogether destroy your friends without those pesky police getting in the way.

After many months of waiting, wishing and speculating, the world finally got its hands on Super Smash Bros. Brawl this year. With by far the biggest roster yet, an insane amount of different stages and the conversion of just about every former mode into a mini-game made Brawl into one of this year's most amazing titles. Okay, so the online aspect blew massive chunks, but I still hold that Smash Bros. (Like many other games) is best played with your friends in the same room. When it comes to beating the crap out of your friends with the help of the Wii, Super Smash Bros. Brawl is second only to clonking them over the head with the console itself.

Best Indicator That the Apocalypse Might Be Kinda Cool

Whenever I envision a post-apocalyptic world, it usually looks a lot like End of Evangelion, with a red-coloured skies, seas of nothing, and rubble from former proud structures. Usually one figure stands along among it all, speechless at what they're seeing. It's quite the bleak, saddening image. However, that's not the case in Advance Wars: Days of Ruin! Sure, meteors blotted out the sun, but there's tanks and explosions and stuff! Hooray apocalypse!

Advance Wars: Days of Ruin takes the happy-go-lucky attitude of the first three Advance Wars games and thrusts it into the far-flung future of Armageddon. 90% of the world's population has been wiped out, and the remaining few struggle to survive with limited resources. Of course, just about every last shred of the world's law died with those who upheld it, and now anarchy reins. War is everywhere, and the game follows the story of one troop as he joins a brigade and begins trying to bring the world back to normal. The same award-winning gameplay from the rest of the series returns, bringing with it a few more units and a selection of new gameplay elements. If I had a choice as to how the world would end, I'd surely pick the Days of Ruin version. I'll take tanks and bombers over puddles of people any day!

Best Reason to Get Your Rabies Shot

Lions and tigers and bears, oh my! Time to head on down to the clinic and get my inoculations up to date! I mean, seriously, if I lived in a town with a raccoon shopkeeper, a dog hairstylist and a hedgehog seamstress, I'd probably get the heck out of there before finding out which of the squirrels is rabid. In the happy, care-free land of Animal Crossing, though, we need not worry about booster shots. Good thing, too, or else I'd have more puncture wounds than Hellraiser.

In Animal Crossing: City Folk, there is no real point or goal. The player can just do things as they want, when they want, living a nice, calming secondary life with friendly humanoid animals. Buying furniture, upgrading the house, competing in fishing tournaments... Okay, so it's the exact same thing as the other two games. Same or not, though, get your rabies shots just to be sure. I don't trust the look in K.K. Slider's eye...

Best Game With a Title Reminiscent of Flatulence

No more really needs to be said here.

LostWinds is a unique game in that the player controls two characters at once: A young boy, Toku, and the wind spirit, Enril. The two work in tandem, with Toku being controlled by the analog stick, and Enril taking the role of the Wii remote's pointer. Simply point, click and drag, and a gust of wind will blow along the line you drew. Wind is key to solving just about every puzzle in the game, from fanning coals into a fire to kick-starting a windmill. LostWinds is certainly a great game, even if its name does remind me of methane clouds.

And so end the first ever Golden Duck Awards, giving useless, fictitious trophies to random video games I played. Can you think of some inane and utterly pointless awards you'd like to give to some of this year's video games? Feel free to let your ideas be heard in either the comment section, or this forum thread.

Friday, December 12, 2008

PC vs console gaming


Like I said back in May, I'm currently both a PC and a console gamer. I'm in a unique situation now, you see, as many PC gamers consider their choice superior to that of console gamers. Of course, the console gamers feel quite to the contrary. While I don't hope to once and for all end this argument, I will lay the facts down right here and now and decide whether one choice truly has any sort of advantage over the other.

Round 1: Price

When it comes to a good, gaming quality PC, you're quite often going to be spending big bucks just to make par, so to speak. Most every gaming-level PC out there is going to cost you upwards of $1000, and that's just for the CPU. Add in a $300-$400 high-quality monitor, a keyboard, mouse and speakers and the price is sure to be at least $1500. Going PC when it comes to gaming is never cheap unless you have some major connections and the know-how to put together your own computer from scratch.

Consoles, on the other hand, currently cost between $280 and $400 plus tax here in Canada. At those prices, you'd be able to get one of each consoles and a few games for less than a fully-loaded gaming PC. Of course, there's the addition of peripherals and, in the case of the XBox 360, online subscription fees, but even factoring in these would at most overshoot the PC price point by no more than $100 or so. Still, you'd be getting three game consoles, peripherals, games and subscriptions for the price of a computer, monitor and accessories. I feel that's reason enough to conclude that round 1 goes to the consoles.

Round 2: Game Selection

The PC gets a relatively mixed-bag of games. Many major console games eventually see release on the PC, sometimes simultaneously, especially games otherwise exclusive to the XBox 360. Mass Effect, Fallout 3, Left 4 Dead, Grand Theft Auto IV and BioShock are all good examples of this. The PC's library of exclusive games is somewhat lacking, though, with only a few significant titles coming to mind, some of which are many years old. Finally, due to how open the world of PC game development is, the amount of shovelware clogging up the shelves rivals that of the Wii and DS combined. Back on the bright side of things, the PC has a game library going back about twenty years, with many classic games such as Fallout, RollerCoaster Tycoon, SimCity, and so much more available for little or nothing. No console in history can match the shear size of the PC's library.

As for the console scene, there tends to be far more exclusives than on the PC. If you were to add up all the exclusive titles available out there for the 360, Wii and PS3 you'd surely come up with a number many, many times that of what you'd find doing the same with the PC. Heck, the AAA exclusives for the Wii alone over the last two years probably outnumber those of the PC. Super Mario Galaxy, Mario Kart Wii, Metroid Prime 3, Super Smash Bros. Brawl, Super Paper Mario, No More Heroes, Wario Land: Shake It, Battalion Wars II... The list keeps going! However, as I said before, even counting services like the Virtual Console and XBox Live Arcade, no console can even come close to the gargantuan amount of classic games available for the PC. Round 2 ends in a tie.

Round 3: The Social Factor

Even the most die-hard PC fan would have to admit that there's just no matching having a bunch of friends all crowded around a single TV wailing on game controllers in a frantic race to outdo each other. Unless you have a dedicated circle of PC-playing friends with easily-transported rigs, you just can't match the same-room mayhem of consoles.

When it comes to being a social gaming experience, the PC isn't entirely behind the consoles. Like the 360, PS3, and soon to be the Wii, the PC also has live voice chat during games. That being said, although this does help close the gap a little, the consoles still claim round 3.

Round 4: Compatibility

When you bring home a new XBox 360 game, do you have to check what version of the console you have, or what your processing power is? Nope, you just pop in the disc and get playing. This isn't the case with PC gaming, though, as I nervously approach any new game and carefully read the requirements on the back to check if I can run it on my mid-range PC. Even if I can run it, it probably won't be at full graphical quality. This is where price comes back into play, as PC gamers have to continually upgrade their rigs in order to keep up with the ever-changing standard of processors and graphics cards. Console gamers? We just buy the successor every five years, sit back, and relax. Without a doubt, consoles claim victory this round.

Round 5: Controls

If you're reading this article on a computer, look right in front of you and see one of the greatest controllers ever made: The keyboard and mouse. With the keyboard's nearly infinite possibilities for customization and the mouse's pinpoint accuracy, the PC can adapt to just about anyone's preferences. Heck, if you don't like to use a keyboard and mouse, you can even hook up an XBox 360 controller and play with that instead!

In the consoles' corner, the only controller that comes close to matching the precision of a keyboard and mouse is the Wii remote. With its infra-red pointer, the Wii remote is every bit as accurate as the mouse, if not more so. Of course, the Wii remote, along with the Dualshock 3, have motion sensing, something no PC input device I've heard of can match. This round is too close to call, with motion sensing on one hand, and customization on the other, I'm going to have to call this a tie.

Round 6: Multitasking

The latest round of consoles come complete with many features other than playing video games, from web browsers to weather updates to virtual stores for customizing. However, no amount of additional features on a game console can match the insane multitasking abilities of a PC. After all, PCs are generally computers first, game consoles second. Just about every PC out there has word processing, web browsing, photo editing, movie making, music playback, a DVD player, and so much more. Without a doubt, round 6 goes to the PC.

VERDICT


With each victory counting for a full point, and each tie counting for a half-point, the consoles win the round with a 4 over the PC's respectable 2. Don't go thinking that a PC isn't worth your time for gaming, though, as these are just numbers. While the consoles may have won when it comes to the score, the PC isn't entirely inferior. It's a complicated sort of battle, really, and it's the kind that really never will have any sort of clear winner in the end. However, based on the above facts alone, the consoles do beat out the PC. Just remember that preference is the one true deciding factor, since that's all that really matters.

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