Thursday, January 29, 2009

Hypothetical sequels that need to become reality


After much hoping, begging and praying, we finally get word that Boom Blox 2 is, indeed, coming our way. Honestly, while I was wanting it so dearly, I never thought it would actually come to be. I thought that Boom Blox would just be another one of those brilliant games that never turns into a franchise. With this sequel to a fantastic game finally realized, it made me think of some other deserving titles and franchises sorely in need of a not-even-hinted-at follow-up.

First up is my often-discussed sequel to that wonderful Gamecube launch title, Luigi's Mansion. Looking back at the controls and gameplay of Luigi's Mansion, it's a perfect fit for the Wii. Aiming the Poultergust with the Wii remote's pointer, turning on the spectral vacuum with the A button, all the while moving about with the analog stick. Luigi's Mansion 2 is probably my most-wanted of all hypothetical sequels, and if I don't get word on its existance soon, I'll begin sacrificing vacuums to the gaming gods.

Can we at least get a New Play Control version?

Another game in need of a sequel would have to be Warcraft III. Yes, Warcraft III. Not World of Warcraft. We need a true Warcraft IV, with good ol' RTS action in place of this monotonous grinding MMORPG that seems to have taken everyone hostage. Technology has advanced greatly since the days of Warcraft III (Released over six and a half years ago), meaning so much more could be done in this hypothetical Warcraft IV. Genre-redefining features could come into play, revitalizing the RTS world that has been stagnating somewhat over the past few years. The possibilities within a Warcraft IV are just mind-blowing, and, if Activision Blizzard can manage to pull its money-soaked head from its ass, they'll see the potential and get cracking on the true follow-up to this series.

See this, Blizzard? Make a sequel to this.

The next franchise I'd like to bring attention to is one that hasn't been discussed here in a while, and that's Jak & Daxter. With amazing adventures, great level design and witty writing, it's definitely one of my favourite franchises. However, despite total sales amounting to nearly ten million units, Naughty Dog has, for some reason, not seen fit to make Jak 4. The ending of Jak 3 was a perfect lead-in to a prequel/sequel (Hard to explain; You'd have to play it to understand), yet here we are, over four years passed the third installment's release, and not even a peep on the much-needed fourth edition of the main series. Seriously, the potential in Jak 4 is so great that it would, quite seriously, make me buy a Playstation 3 if it were to be released.

Uncharted's fine and dandy, but give me a Jak IV! All these
fan-made mock-ups are starting to hurt!


If there's one thing Sonic Team's proven to us over the years, it's that a well-known and beloved franchise can, indeed, be dragged through the mud long enough to make it unrecognizable and devoid of entertainment. If there's one thing Dimps has proven, though, is that said franchise can be successfully revitalized in the right hands. Such is the case with the Sonic Rush series, bravely and competently carrying on while the Blue Blur's console adventures continue to scrap the bottom of the septic tank. Or rather, it was the case, up until the series all but disappeared with the release of the second title, Sonic Rush Adventure, back in 2007. Since then we've heard nothing of the well-deserved third iteration of this diamond in the rough, with the Nintendo DS instead being subjected to a bizarre RPG branching-off made by the more-than-capable BioWare in the form of Sonic Chronicles: The Dark Brotherhood. As if Sonic is a character well suited to the RPG formula. We don't need more bizarre off-shoots, SEGA. We need another Sonic Rush! Just... Feel free to cut back on the annoying sidekicks.

That jet ski had better be going to Sonic Rush 3...

Deviating a bit from the mainstream, another sequel I'd like to see is a follow-up to Hotel Dusk. Now, I don't say Hotel Dusk 2 because, lets face it, it would be quite boring for the next game to take place in the same building. Anyways, I feel that the characters of Kyle Hyde and Mila are far too interesting to just toss aside. I feel that much more can be done with these characters. Also, I think that the 1960s are an interesting decade to place a game in, and I'd really like to see more of what Cing can do with such a unique time period choice. This hypothetical Hotel Dusk sequel, whatever it may (Hypothetically) end up being called, would be an excellent way to continue supporting Nintendo platforms with intelligent and mature content. Perhaps after work wraps up on the Wii sequel to Trace Memory/Another Code we'll see some more '60s sleuthing. Until then, I think I'll be staying in good ol' room 215. After all, it is rumoured to make wishes come true...

I don't know about you, but Melissa's sure
excited about a sequel.


And with that, we come to the end of this article. Of course, there's many, many more games worthy of not-even-hinted-at sequels out there, but if I were to write up each and every one of them I'd be here all day. These five, though, are certainly some of the most deserving of the bunch. What would you say are your five most-wanted-yet-not-even-hinted-at-sequels? What out-of-the-blue sequels are you most hoping for? Feel free to let me know in the comment section, or this forum thread.

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