Friday, October 3, 2008

Press conference thoughts, opinions and prediction accuracy


So, Nintendo's press conference has come and gone. The DSi is revealed, we get a few new games, and everyone generally comes out happier than when they went in. Do I agree with these happy folks, or am I angry and disappointed? Hey, you know what to do: Read on and find out!

First off, the conference began with the announcement of the DSi. Taking several cues from the design of the DS Lite, the DSi adds larger screens, music playback, SD card support, a built-in web browser, and, most notably, two digital cameras. Looking at that, you really couldn't ask for more, right? Well, there's a catch: The music-playing features and digital camera functions are fairly low-end as far as we know. In a recent interview, Reggie Fils-Aime pretty much admitted that the music playback is nothing too special (Not to mention the fact it only supports AAC format, no MP3s). As for the cameras, there's a lot of conflicting information running about. Some say the cameras have 3 megapixel resolutions, while others say it's only 0.3 megapixel. I've seen more outlets referring to it as 0.3, so that's what I'll consider it to be for now. Anyways, as you can probably tell, 0.3 is pretty low-quality. Again, Nintendo admits this. Why bother put these in when they're so insufficient?

Well, these applications aren't meant to replace digital cameras or MP3 players. These features are here to give the DS a little more in the way of entertainment, and little more. Also, consider how the camera could come be implemented in actual gameplay. Here's a paragraph I wrote on Monday concerning cameras in the new DS:

"Imagine taking pictures of real-life objects and having them affect your game. You could put pictures you've taken into picture frames in Animal Crossing, edit them in a new Mario Paint, or even send them to a friend over the Nintendo Wi-Fi Connection. Of course, this camera could also be used in a similar manner to the PS2's Eye Toy, tracking motion and interpreting your movements, then translating them into the game as input. Certainly a tantalizing concept."

A tantalizing concept indeed. See, these cameras don't have to be used in the traditional sense of merely taking pictures. They can also be used to evolve and enhance gameplay experiences. Take off the horse blinders and look into the abstract use for these new additions. Putting your own songs into the next Elite Beat Agents, or even using your own face to represent yourself in an online game. These new features aren't part of some multimedia device: They're part of a gaming console, and Nintendo definitely won't forget this.

I love the black DSi. How 'bout you?

Also added to the DSi is a brand new DSi Store, similar to its console brother's Wii Shop Channel. We'll be able to download brand new software onto our handhelds for no more than $8 each, with the possibilities for applications ranging from the mundane (Calculators, day planners) to the amazing (Complete games or a handheld Virtual Console). Even better, we can store all this and (Hopefully) use it directly from the SD card slot located in the side, making the DSi the most flexible Nintendo handheld yet.

Of course, no console is without its downsides. The DSi, in interest of preventing piracy, lowering costs and making a small handheld even smaller, has lost all Game Boy Advance support. Not only that, DS peripherals such as the Rumble Pak, slide controller, Guitar Hero grip and Tony Hawk motion sensor will now become entirely obsolete. Personally, I'm not too miffed. I hardly play GBA games any more, and if I do, I can just whip out my DS Lite. As for the peripherals, the only one I own is the Rumble Pak, and it gets so little use out of me it may as well not be there (Although it did make Metroid Prime Pinball AWESOME).

Another low point, as I stated earlier, is the complete lack of MP3 support in the music player. I understand there's a heavier licensing fee on MP3 than there is on AAC, but come on, Nintendo; Walk into any electronics store. What do you see: MP3 players, or AAC players? People don't listen to AACs all that much, unless they have an iPod, in which case music playback means nothing to them.

Finally, the DSi has a slightly lower battery life than the DS Lite, with only 3-4 hours at full screen-brightness, opposed to the DS Lite's 5-8. Then again, these battery readings depend on what the DSi is being used for: If you're taking pictures constantly, the flash is sure to drain your battery like mad. If playing a game, though, I'm sure the battery life is more comparable. Also, who's to say the DSi's maximum brightness isn't brighter than the DS Lite's? It's sure a possibility.

Other than those three downsides, the DSi is pretty damn-near perfect. When I first heard this new DS was to have all these features, I was excited, but skeptical. I'm happy to say that now, though, I'm incredibly pleased with what I see. If only us North Americans didn't have to wait so long!

All these features and more, right at your fingertips!

Of course, what good's a hardware revisions if we don't get any new games? Like a pro, Nintendo revealed a slew of new games yesterday for the DS, some of my favourites being Mario & Luigi 3, a new WarioWare, and a new Final Fantasy: Crystal Chronicles. Three heavy hitters sure to be joining my game collection next year!

And how could Nintendo forget about the Wii? An even more astounding line-up was announced for the little white and blue box, with some favourites being Endless Ocean 2, Punch-Out!, Trace Memory/Another Code 2 and Sin & Punishment 2. I could hardly ask for more, especially considering the long-awaited Punch-Out! sequel is part of this barrage of excellence! Finally, Little Mac is back, baby!

Speaking of bringing back titles from the past, Nintendo will also be re-releasing several Gamecube titles on the Wii. So far, known titles are Pikmin, Chibi-Robo, Donkey Kong: Jungle Beat, Metroid Prime and Metroid Prime 2: Echoes. Sadly, for no apparent reason, Jungle Beat doesn't seem to have bongo support as far as I can tell. What's the big idea, Nintendo? Are my bongos to simply fade into obscurity? Oh well. At least these re-releases may convince Nintendo to go back to the bongos and Chibi-Robo. Chibi-Robo Wii? Sign me up!

Also announced was the Wii Speak Channel, a brand-new application for the Wii free with every Wii Speak (Each unit comes with a code that can be entered for the channel download). Now we can use our Wii consoles like conference-calling phones, chatting with up to four rooms full of people across the world. After all, the Wii Speak is out in the open for all to speak into, making the virtual family reunion a reality! Wait, virtual family reunion... Hey, that's not a bad idea! No stealing it! It's MIIIINE.

You're probably tired of seeing all these new channels and WiiWare games announced, huh? After all, we still have the whole Wii Fridge problem to deal with. Well, have no fear, as Nintendo has come to save the day with... An upgrade that doesn't really solve anything. Starting next Spring (Why so far away?), we'll be able to download software directly from the Wii Shop Channel onto an SD card. That's great, right? Wrong. While we can download straight to the SD card, we still can't play straight from it. That's right: Instead of solving the problem, Nintendo gave us something that's no help at all. Gee, thanks.

If only the Wii Fridge were so spacious...

As for the American conference, it was all basically the same stuff in English, but with one difference: The announcement that Club Nintendo is coming to North America! The Nintendo rewards program made famous for its exclusive giveaways will finally launch here by the end of 2008, meaning we'll be able to use those darn registration codes in our games for something! Finally, we'll be able to get something for nothing like everyone else. Of course, if the European program is any indication, we shouldn't get too excited. We might just get little puzzles for insane amounts of registrations and discontinued Game Boy Advance games. Well, it's still better than nothing, I guess.

And now we come to the final section of the article: My prediction accuracy. Let's make a checklist, and cross out any that I got wrong:

-The conference will start with sales talk
-New DS will be shown
-Franchise revival possibilities: PilotWings, Punch-Out or Kid Icarus
-Wii storage solution (Not solved, just avoided)
-New Wii Channel (The Wii Speak Channel)
-A sequel to a current franchise (Endless Ocean 2, Trace Memory/Another Code 2)
-American conference will basically be the same, but in English (Club Nintendo in North America announcement)

5 out of 7! Hey, I didn't do bad at all! Also, when I said "Kid Icarus, Punch Out!, and Pilotwings" on Wednesday, I meant "Kid Icarus, Punch Out!, or Pilotwings". Just clearing that up.

So, all in all, I think it was a pretty good show! We got a new DS, a bunch of new games, and assurance that Nintendo does indeed still care about us hardcore fans. A success all around!

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Wednesday, October 1, 2008

Press conference predictions



Well, the press conference starts in a little more than two hours. It's almost here, folks! We know a few things are pretty much sure to happen, but what about the specifics? We know that there's likely to be a franchise revival, but what could it be? Here's my thoughts on all this and more.

First off, as everyone can expect, Nintendo will likely blather on for a bit about sales or whatever. Hey, it's only natural. They are a business, after all. After this, though, I expect the real interesting stuff to begin (Listed in no particular order).

I'm nearly positive we'll see that new DS in some form, even if it's as minor as Nintendo saying that the rumoured functions are true. They may not show off glamour shots of it, but I'm fairly sure they'll mention it in some way.

As for the franchise revival we're all expecting, I'm leaning towards three series: Kid Icarus, Punch Out!, and Pilotwings. First of all, I'm saying Kid Icarus because rumours have been going nuts about it ever since the Wii was first released. Second, I'm naming Punch Out! because of the fact that the controls are downright perfect for a revival, and Wii Sports: Boxing proved this. Nintendo would be foolish to not recognize the potential in a Punch Out! Wii. Finally, Pilotwings is getting a mention because of the Wii Sports: Airplane demo shown waaaay back in 2006. This game looked chock-full of potential, and I have a fairly good feeling Nintendo's been working on this in the shadows, on and off, ever since then. Also, it's just about as casual-friendly as you can get. What's stopping them from cashing in?

Another thing I'm seeing happening is some sort of solution to the infamous Wii Fridge issue. Hard drive, announcing SD card direct-play, or even that crazy holographic storage are likely to show up tonight. Let's just hope it happens, because I'm sick of cleaning out the fridge on a weekly basis.

Next up, I'm expecting Nintendo to announce some new Wii Channel. What could it be? Heck if I know. A music-playing channel? Some sort of new software to interact with the next DS? Or maybe they'll finally address all the requests for folders in which to sort channels into?

How about another game announcement or two? Not necessarily a "revival", but a sequel to a currently-ongoing franchise. New Star Fox, anyone? Personally, I could go for another dose of Luigi's Mansion. A new Pokémon Snap would really hit the spot, too!

Of course, I'm not expecting all of this to happen. However, I'm fairly sure at least half will go down tonight. The only way to know for sure, though, is to wait!

As for tomorrow's conference in California, I'm seeing what is basically a rehash of tonight's conference, all in English, with any announced release dates being adjusted for North America. No more. It wouldn't make sense to have it any other way, though, would it?

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Monday, September 29, 2008

My thoughts on this rumoured new DS

Yes, I know that's not actually the new DS below. I'm just using it as an example.



Every Nintendo fan site, news source, forum and blog is going crazy, and it's all because of an article posted by the Japanese media outlet Nikkei. And when I say everyone, I mean EVERYONE! IGN, Go Nintendo, Wired... It's all over the place!

So, let's look at the supposed features and details of this new DS:

-A digital camera: Now, this is an interesting idea. Imagine taking pictures of real-life objects and having them affect your game. You could put pictures you've taken into picture frames in Animal Crossing, edit them in a new Mario Paint, or even send them to a friend over the Nintendo Wi-Fi Connection. Of course, this camera could also be used in a similar manner to the PS2's Eye Toy, tracking motion and interpreting your movements, then translating them into the game as input. Certainly a tantalizing concept.

-Music playback: This is somewhat of a weird one. Of all the things I thought would be in the next DS, music playback was one of the features I thought least likely to appear. After all, Nintendo is pretty firmly planted in the idea that gaming consoles are for gaming. Of course, that's somewhat contradicted by the Photo, News and Forecast Channels on the Wii, so who knows? It would certainly help prevent the DS from losing ground to the likes of the PSP or iPod.

-Connecting to terminals for information: I don't really see why this has to be part of the new DS exclusively. I mean, the original series has been doing this for a while now. Sports fans have been able to order food and drinks with their handhelds at Safeco Field since at least last year. Maybe this new DS will be able to connect to such terminals in a way far more advanced than our current model? Only time will tell...

-A larger screen: This is something that's really got me hyped. Playing our DS games on even bigger screens is an amazing thought! A bigger screen means more space for virtual buttons, meaning more complex on-screen menus. Also, this means a larger resolution, resulting in a higher-quality display at our fingertips. Man, I'm almost drooling now!

Supposedly, the upper screen is from a DS Lite, while the
lower is from the new model. Enough of a difference for you?


-Launching in Japan this year for just under $200: So soon? This has me a little surprised. Then again, Nintendo did announce the DS Lite in February and launch it in March, so it's possible. Where does this leave the rest of the world? Well, using the DS Lite launch as an example, there was a space of about three months between the console's debut in Japan and the time it began to see release around the world. So then, that means it could come out in November overseas, then launch around the world starting in February. Let's hope Nintendo shortens the delay by at least a month this time around; I'm not sure I can wait that long! As for the price of just under $200, it's pretty much the expected range. After all, the original DS premiered for $199.99, so it would only make sense for its true successor to do the same. Personally, I think $200 is just about the limit on how much a handheld should cost, so if this turns out true, I'll gladly pay up.

-Exchange data between the Wii and... SD cards?: So wait, does this mean that the DS has an SD card slot? That's odd, considering how anti-piracy Nintendo is these days... My guess is, if this is true, there will be some sort of strict restriction on programs only running from the game card slot, and only allowing music, pictures and save files to work off the SD card. As for sharing data with the Wii, that's not all too new. However, imagine the new ways in which it could be used. Trading save data between compatible titles, downloading and saving portable versions of Wii games on our DS... Perhaps we could even take Virtual Console titles and send them to our handhelds, for some good ol' classic gaming on the go! Now that would be amazing.

Now that I've gone over the different aspects of this rumoured new model, that leaves but one thing to consider: The probability of this being real. Now, as you can probably assume from the above, I'm pretty excited for this. I'm not one to get excited about things I consider to be bogus. I suppose you know where I'm headed with this...

I think this is 100% real. Looking over all the features of this potential DS 2, I can honestly say that they all fit in quite well with Nintendo's business model. First, it has the innovation: The digital camera can do wonders for portable gaming, allowing for motion capture and real world image integration. Second, it has the broad appeal: The digital camera and music playback are two features everyone has a use for, from the most serious gamer to the person who has never gamed once in their entire life. And finally, it has the accessibility: Bigger screens for those with poorer vision, and a good, affordable price point. Add in the reliable reputation of Nikkei, and we've practically got a confirmation on our hands. This is almost certainly going to be the next generation of DS, and I can't wait to get a look at it. Hurry up, Thursday! Stop being so far away!

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Poll #59: "Mega Man 9's 8-bit art style: Lazy, or awesome?" results, banner

"Awesome!" 24 votes (77%)
"Lazy!" 3 votes (9%)
"I don't know" 4 votes (12%)

I'm glad to see most people feel this way. I honestly don't even understand where the "Lazy!" voters are coming from when they say that. I mean, if they were just being lazy, I doubt they'd have gone so far as reduce the game to 8-bit graphics. Seriously, people. This was a design choice, and I'm incredibly happy that Capcom took this bold step forward with a big step back.

This week's banner is all about Disaster: Day of Crisis, which finally saw a release in Japan last week. Now then, Nintendo, how about a North American release date, hmm? And I don't care what anyone says, Disaster still looks like a load of fun. Maybe not amazing, but fun nonetheless.



Now then, that just leaves this week's poll: "Are you ready for a new DS?" Rumours have been running rampant that a new DS will be unveiled soon, and I want to know if you guys feel if this is too soon. Personally, I think it's just the right timing. The DS first came out in 2004, almost four years ago. Handheld technology has gotten exceptionally better since then, and a new DS is sure to be leaps and bounds above what we've been playing with these past 46 months. Also, my DS Lite is broken, so I was in the market for a new one, anyways. But hey, that's not the case for everyone. Let your voice be heard, people!

Tonight's article will be up in a little while! Chance of it being related to the rumoured new DS: 99.9% There, take that as a preview or somethin'.

Friday, September 26, 2008

Mega Man 9 review

Remember, this review is using the new rating system outlined here. I don't want to confuse anyone!


Developers: Inti Creates, Capcom Japan
Publisher: Capcom
Release Date: September 22nd
ESRB Rating: E for Everyone
ESRB Notes: Mild Cartoon Violence


After many years of waiting, Mega Man 8 finally gets its sequel in the form of Mega Man 9 for WiiWare, Playstation Network and XBox Live Arcade. Saying Mega Man 9 goes back to basics would be an understatement, as it features 8-bit graphics, NES-style music, and incredibly linear gameplay. With nostalgia coming out the wazoo and a higher difficulty than most of today's video games, Mega Man 9 is a title for the retro gamer in all of us.

As Mega Man begins, Dr. Wily is once again admitting defeat to Dr. Light's robot warrior. Shortly after, though, Dr. Light's robots all start going insane, blowing things up and attacking the populace. Dr. Wily claims that this is all Dr. Light's doing, even going so far as to present a recording of Light speaking of taking over the world. Of course, we all know this can't possibly be true, and it's up to Mega Man to defeat all the robots and prove Dr. Light's innocence.

In order to do this, Mega Man must defeat eight of Dr. Light's 'Bots gone wild, and then track down both Dr. Wily and the truth. The levels and bosses all have their own themes, from water to fire to bees. Yes, bees. I'm not sure why either. Anyways, with each level comes a theme, and with each theme comes new hazards. Magma Man's stage is full of lava and flamethrower-wielding robots, Hornet Man's level is fraught with heat-seeking flower missiles, and Jewel Man's mine-themed stage is packed full of robot mine carts. To fight back against these bosses and their themed terrors, Mega Man must rely on his trusty Mega Buster. After defeating a boss, however, Mega Man gains the ability to mimic their weapon. Unlike the Mega Buster, though, these special weapons have limited ammunition, and must be used sparingly. Certain weapons are significantly more effective against certain bosses. For example, Splash Woman's Laser Trident is very strong against Magma Man. After all, water puts out fire.

Of course, Mega Man 9 isn't only about defeating the robot masters and their minions. A large amount of getting to the bosses involves skillful timing and jumps, as well as quite a bit of patience. Waiting for the right moment to jump is crucial in many of the levels, and knowing where all the hidden traps are is key to success. This somewhat makes Mega Man 9 largely about trial and error, in that players will often be killed by an obstacle before learning of its existance. For example, Galaxy Man's stage is filled with robots that drop from the sky, grab Mega Man, and drag him into walls of spikes. Learning where all these robots lurk is key, as just touching a spike wall is curtains for the Blue Bomber. A good memory is a great tool to have when playing Mega Man 9.

Those grabby buggers are a real pain in the robotic ass.

If things get really hard, players can also purchase items such as Energy Tanks, ally "calls" and extra lives using the bolts collected throughout play as currency. This helps tone down the difficulty a tiny bit, but it's just so much more satisfying to beat the crap out of a robot master without any help.

One not-quite-classic feature included in Mega Man 9 is an XBox Live-like achievement system. Achievement requirements range from beating 500 enemies to defeating a boss in under ten seconds. While I can never hope to obtain these achievements for myself, they'll certainly keep me coming back, trying in vain, until my Wii remote snaps in half. Considering how sturdy Nintendo products are, I'll probably be at it for a while.

Sometimes a gamer will call a game "retro" because of its simplistic art style and 2D presentation. Well, it's time for those guys to find a new word, because Mega Man 9 is the one true example of a new game being retro. Mega Man 9 looks just like an NES game from the glory days, right down to the three-frame running animation. Some people think that this art style is a cop-out, a way for Capcom to save money and get the game out the door sooner. Well, those people are, quite frankly, nuts. Mega Man 9 is a return to the good ol' days, and the art style followed suit. Only thing is, now we don't have to blow into the console to get it to work.

Keeping in the theme of NES-style presentation, Mega Man 9 also features a beautifully electronic set of sound effects and background music. A short, looped song on the stage select screen just furthers the incredible retro feel of Mega Man 9. Also making a return are the simple blips and bloops of firing the Mega Buster and jumping around. It's simply amazing how far Capcom went to make this game retro in every way. I'm definitely impressed.

I know I'll be playing Mega Man 9 for a while yet. Two robot masters down, six to go! At this rate, I won't be done until it's nearly Halloween!


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Mega Man 9 is a throwback to the days of the NES. Back when men were mega, when bros. were super, when there was action in elevators. Mega Man 9 is a true retro game released in the days of high-definition and surround sound. It brings back all the great, challenging gameplay of the NES, and somehow makes it feel like new all over again. Finally, the true sequel to Mega Man 8 has arrived, and it certainly hasn't disappointed. Without a doubt, Mega Man 9 earns a big fat...


Anyone who loves Mega Man, classic gaming, or a good challenge needs to download Mega Man 9 ASAP. Fire up your console of choice, launch this game, and enjoy the nostalgic goodness. Mega Man 9 is a mega good time.

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